shader 漸變半透明效果

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Custom/zhengshuang" { Properties { _MainTex ("Texture", 2D) = "white" {} _AlphaLX("RangeAlphaLX",Float) = 0 _
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