upLeftBackDown:function (cabinet) { var cabinet_box=new THREE.Box3().setFromObject(cabinet); var min_point=cabinet_box.min; cabinet.position.copy(min_point); cabinet.children.forEach(function (p1) { var board_woldPosition=p1.getWorldPosition(); p1.position.copy(board_woldPosition.clone().sub(cabinet.position)); p1.updateMatrixWorld(true); }) cabinet.updateMatrixWorld(true); },