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Chaptor 7 Lighting (Introduction to 3D Game Programing with DirextX 11)自讀
時間 2020-12-25
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7.1 LIGHT AND MATERIAL INTERACTION 材質描述了這個物體會如何與光照交互,並解釋了全局光照和局部光照的區別。 7.2 NORMAL VECTORS surface上的normal,開始只定義了vertex上的normal,面上的是在光柵化階段進行頂點插值後得到的逐像素光照,與之相對應的,如果不進行插值,把計算光照的計算從ps移到vs,則爲逐頂點光照,效率提高了,但效
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