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Chaptor 6 Drawing in Direct3D (Introduction to 3D Game Programing with DirextX 11)自讀
時間 2020-12-25
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6.1 VERTICES AND INPUT LAYOUTS 解釋VS的輸入input結構體 D3D11_INPUT_ELEMENT_DESC 其中要解釋一下的是 1.inoutslot 根據以前的方法,一個Direct3D 11應用程序通過使用頂點緩衝區的方式把頂點數據傳給GPU,Direct3D 11在中,多種頂點緩衝區能夠同時被傳入GPU,確切的說是16種。每種頂點緩衝區將有一個數值在[0,
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