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Introduction to 3D Game Programming with Directx12 Chapter7
時間 2020-12-20
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Directx12
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(一)、習題解答 1、EXERCISE1 CreateGeosphere()方法是先構造一個20面體,然後再在20面體的基礎上進行CPU曲面細分,通過細分來達到逐步精細化模型的目的。這種曲面細分方法佔用CPU資源,在細分精度增加時對CPU是比較大的壓力,後面我們將看到,從Directx11開始,微軟提供了利用GPU來加速的方法。 Subdivision 0 Subdivision 1 Subd
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