spine粗略描邊shader

Shader "Spine/Skeleton" { Properties { _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 _MainTex ("Texture to blend", 2D) = "black" {} } // 2 texture stage GPUs SubShader { Tags { "Queue"="Transparen
相關文章
相關標籤/搜索