unity後處理灰色(shader腳本)

Shader "Custom/CameraGray" { Properties  { _MainTex ("Base (RGB)", 2D) = "white" {} _Data("Luminance (RGB) + Amount (A)", Vector) = (0.30,0.59,0.11,1.0) } SubShader { Pass { ZTest Always Cull Off ZWri
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