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Introduction to 3D Game Programming with Directx12 Chapter17
時間 2020-12-20
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D3D12
Directx12
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(一)、習題答案 1、EXERCISE1 使用 Bounding sphere 替換 AABB 使用Octrees來管理遊戲場景是一種常見的加速策略,網上類似例子很多。 (二)、源碼下載 本章習題解答源碼下載 習題源碼
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