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Fast Realtime Subsurface Scattering Skin Rendering
時間 2021-08-15
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This is my Realtime SSS skin Demo. It is using Translucent Shadow Maps(TSM) to calculate the Subsurface Scattering for every vertex, via the Vertex Texture Fetch(VTF) technology of Shader Model 3.0. V
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subsurface
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realtime+kafka
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overdraw+rendering
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相關文章
1.
Realistic Skin Rendering
2.
Physically-based rendering of human skin——Chapter 3——Methods
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Unity3d shader之次表面散射(Subsurface Scattering)
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