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Physically-based rendering of human skin——Chapter 3——Methods
時間 2020-12-25
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as our objective is to improve the rendering appearance of scanned 掃描 human faces but the hard constaint here is to do it in real time, in order to simulate the subsurface scattering, we have chosen m
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相關文章
1.
Realistic Skin Rendering
2.
DRL — Policy Based Methods — Chapter 3-3 Policy Gradient Methods
3.
unity3d Human skin real time rendering 真實模擬人皮實時渲染
4.
Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
5.
Fast Realtime Subsurface Scattering Skin Rendering
6.
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7.
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8.
Chapter 6:Similarity-Based Methods
9.
A Measurement-Based Skin Reflectance Model for Face Rendering and Editing
10.
Real-Time Rendering——Chapter 6 Texturing
>>更多相關文章<<