JavaShuo
欄目
標籤
Physically-based rendering of human skin——Chapter 3——Methods
時間 2020-12-25
原文
原文鏈接
as our objective is to improve the rendering appearance of scanned 掃描 human faces but the hard constaint here is to do it in real time, in order to simulate the subsurface scattering, we have chosen m
>>阅读原文<<
相關文章
1.
Realistic Skin Rendering
2.
DRL — Policy Based Methods — Chapter 3-3 Policy Gradient Methods
3.
unity3d Human skin real time rendering 真實模擬人皮實時渲染
4.
Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
5.
Fast Realtime Subsurface Scattering Skin Rendering
6.
Real-Time Rendering——Chapter 5 Visual Appearance
7.
Chapter 5 Monte Carlo Methods
8.
Chapter 6:Similarity-Based Methods
9.
A Measurement-Based Skin Reflectance Model for Face Rendering and Editing
10.
Real-Time Rendering——Chapter 6 Texturing
更多相關文章...
•
XSLT
元素
-
XSLT 教程
•
XSLT
元素
-
XSLT 教程
•
算法總結-歸併排序
•
JDK13 GA發佈:5大特性解讀
相關標籤/搜索
methods
chapter
human
rendering
skin
css+.skin
overdraw+rendering
for...of
for..of
3+3
PHP 7 新特性
Spring教程
MyBatis教程
0
分享到微博
分享到微信
分享到QQ
每日一句
每一个你不满意的现在,都有一个你没有努力的曾经。
最新文章
1.
JDK JRE JVM,JDK卸載與安裝
2.
Unity NavMeshComponents 學習小結
3.
Unity技術分享連載(64)|Shader Variant Collection|Material.SetPassFast
4.
爲什麼那麼多人用「ji32k7au4a83」作密碼?
5.
關於Vigenere爆0總結
6.
圖論算法之最小生成樹(Krim、Kruskal)
7.
最小生成樹 簡單入門
8.
POJ 3165 Traveling Trio 筆記
9.
你的快遞最遠去到哪裏呢
10.
雲徙探險中臺賽道:借道雲原生,尋找「最優路線」
本站公眾號
歡迎關注本站公眾號,獲取更多信息
相關文章
1.
Realistic Skin Rendering
2.
DRL — Policy Based Methods — Chapter 3-3 Policy Gradient Methods
3.
unity3d Human skin real time rendering 真實模擬人皮實時渲染
4.
Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
5.
Fast Realtime Subsurface Scattering Skin Rendering
6.
Real-Time Rendering——Chapter 5 Visual Appearance
7.
Chapter 5 Monte Carlo Methods
8.
Chapter 6:Similarity-Based Methods
9.
A Measurement-Based Skin Reflectance Model for Face Rendering and Editing
10.
Real-Time Rendering——Chapter 6 Texturing
>>更多相關文章<<