AudioContext api部分,至關於房子的原材料。css
musicVisualizer.ac = new(window.AudioContext || window.webkitAudioContext)(); //實例化一個音頻類型window.AudioContext,後面是爲了兼容Chrome瀏覽器 function musicVisualizer(obj) { this.source = null; //初始化音頻資源變量 this.analyser = musicVisualizer.ac.createAnalyser(); //這一步是很是重要的,createAnalyser()能夠建立一個/AnalyserNode/用來獲取音頻的各項數據,實現音樂可視化 this.size = obj.size; //這裏是 index.js裏面實例化原型的參數obj中的大小屬性 this.analyser.fftSize = this.size * 2;//fftsize(AnalyserNode的一個屬性)是一個無符號長整型的值, 用於肯定頻域的 FFT (快速傅里葉變換) 的大小.fftSize 屬性的值必須是從32到32768範圍內的2的非零冪; 其默認值爲2048.總之最後獲取到的數組長度應該是fftSize值的一半,還應該保證它是以2爲底的冪。 this.xhr = new XMLHttpRequest();//這個就很熟悉了對於你們而言,建立ajax對象 this.analyser.connect(musicVisualizer.ac.destination);//musicVisualizer.ac.destination是音頻要最終輸出的目標,全部節點中的最後一個節點應該再鏈接到musicVisualizer.ac.destination播放聲音 this.visualizer = obj.visualizer;//這裏是 index.js裏面實例化原型的參數obj中的canvas繪畫音樂節點實現節奏可視化 this.visualize(); } musicVisualizer.prototype.load = function(url, fun) { this.xhr.abort();//中止正在進行的ajax請求 this.xhr.open("GET", url); this.xhr.responseType = "arraybuffer"; var self = this; this.xhr.onload = function() { fun(self.xhr.response); }; this.xhr.send(); }; musicVisualizer.prototype.decode = function(arraybuffer, fun) { musicVisualizer.ac.decodeAudioData(arraybuffer, function(buffer) { //decodeAudioData用於異步解碼音頻文件中的arrayBuffer數據 fun(buffer); }, function(err) { console.log(err); }); }; musicVisualizer.prototype.stop = function() { this.source[this.source.stop ? "stop" : "noteOff"](0); }; musicVisualizer.prototype.visualize = function() { var arr = new Uint8Array(this.analyser.frequencyBinCount); //frequencyBinCount一般是可視化數據值的數量,爲fftSize的一半 requestAnimationFrame = window.requestAnimationFrame || webkitRequestAnimationFrame || mozRequestAnimationFrame;//window.requestAnimationFrame() 方法告訴瀏覽器您但願執行動畫,並請求瀏覽器調用指定的函數在下一次重繪以前更新動畫。該方法將在重繪以前調用的回調做爲參數。 var self = this; function v() { self.analyser.getByteFrequencyData(arr); //getByteFrequmencyData把當前頻率數據複製到傳入其中的Uint8Array self.visualizer(arr); requestAnimationFrame(v); } requestAnimationFrame(v); }; musicVisualizer.prototype.play = function(url) { var self = this; this.source && this.stop(); this.load(url, function(arraybuffer) { self.decode(arraybuffer, function(buffer) { var bs = musicVisualizer.ac.createBufferSource(); //createBufferSource() 方法用於建立一個新的AudioBufferSourceNode接口, 該接口能夠經過AudioBuffer 對象來播放音頻數據. AudioBuffer對象能夠經過AudioContext.createBuffer 來建立或者經過 AudioContext.decodeAudioData成功解碼音軌後獲取. bs.connect(self.analyser); bs.buffer = buffer; bs[bs.start ? "start" : "noteOn"](0); self.source = bs; }); }); };
H5 canvas可視化部分。原材料的粘合劑html
var size = 64; var box = $("#box")[0]; var height, width; var canvas = document.createElement('canvas'); var ctx = canvas.getContext("2d"); box.appendChild(canvas); var Dots = []; draw.type = "column"; window.onresize = resize; var line; var mv = new musicVisualizer({ size: size, visualizer: draw }); var clickMusic = (function () { var lis = $(".music li"); lis.click(function() { var i = $(this).index(); lis.css('color', 'white'); lis.eq(i).css('color', 'grey'); mv.play('./musics/' + lis.eq(i).html()); }); })(); function random(m, n) { return Math.round(Math.random() * (n - m) + m); } function getDots() { Dots = []; for (var i = 0; i < size; i++) { var x = random(0, width); var y = random(0, height); var color = "rgba(" + random(0, 255) + "," + random(0, 255) + "," + random(0, 255) + ",0)"; Dots.push({ x: x, y: y, color: color, cap: 0, dx: random(1, 4) }); }; } var resize = (function () { height = box.clientHeight; width = box.clientWidth; canvas.height = height; canvas.width = width; line = ctx.createLinearGradient(0, 0, 0, height); line.addColorStop(0, "pink"); line.addColorStop(0.5, "grey"); line.addColorStop(1, "lightblue"); getDots(); })(); function draw(arr) { ctx.clearRect(0, 0, width, height); var w = width / size; var cw = w * 0.6; var ch = cw; ctx.fillStyle = line; for (var i = 0; i < size; i++) { var o = Dots[i]; if (draw.type == "column") { var h = arr[i] / 256 * height; ctx.fillRect(w * i, height - h, cw, h); ctx.fillRect(w * i, height - (o.cap + ch), cw, ch); o.cap--; if (o.cap < 0) { o.cap = 0; } if (h > 0 && o.cap < h + 30) { o.cap = h + 30 > height - ch ? height - ch : h + 30; } } else if (draw.type == "dot") { ctx.beginPath(); var r = 10 + arr[i] / 256 * (height > width ? width : height) / 10; ctx.arc(o.x, o.y, r, 0, Math.PI * 2, true); var circle = ctx.createRadialGradient(o.x, o.y, 0, o.x, o.y, r); circle.addColorStop(0, "white"); circle.addColorStop(1, o.color); ctx.fillStyle = circle; ctx.fill(); o.x += o.dx; o.x = o.x > width ? 0 : o.x; } } } var changeStyle = (function () { var spans = $(".musicList span"); spans.click(function() { var i = $(this).index(); spans.removeClass('selected') .eq(i).addClass('selected'); draw.type = spans.eq(i).attr('type'); }); })();
完整源碼在這裏githubgit