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Introduction to 3D Game Programming with Directx12 Chapter21
時間 2020-12-20
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D3D12
DirectX12
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遊戲
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(一)、習題答案 1、EXERCISE1 遊戲場景管理一直是遊戲優化非常重要的一個方面,對場景管理有很多空間數據算法,如KD-Trees,Quadtrees,Octrees。本習題我們重點採用八叉樹來對場景進行管理和檢測加速。在本習題中,我們將實現本章前面部分採用的Ray-Cast方法來實現環境光遮擋。爲方便比較,我們將有光照,無光照(只有環境光),採用環境光遮擋方法所實現的效果對比如下: 有
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