http://www.cnblogs.com/dosomething/archive/2012/04/03/2431149.htmlhtml
人物和攝像機之間存在例如牆壁等的阻擋時 能夠修改阻擋材質的alpha呈現半透明狀 ide
using
UnityEngine;
using
System.Collections;
public
class
example : MonoBehaviour {
void
Update() {
RaycastHit[] hits;
hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F);
int
i = 0;
while
(i < hits.Length) {
RaycastHit hit = hits[i];
Renderer renderer = hit.collider.renderer;
if
(renderer) {
renderer.material.shader = Shader.Find(
"Transparent/Diffuse"
);
renderer.material.color =
new
Color(renderer.material.color.r,
renderer.material.color.g,
renderer.material.color.b,
0.3F);
}
i++;
}
}
}
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也能夠像火炬之光那樣 顯示人物的透視效果spa
繪製被遮擋部分 ZTest Off, ZTest Greatercode
繪製未被遮擋部分 ZTest On, ZTest LEqualorm
效果htm