【Unity3d】火炬之光的X射線效果

http://www.cnblogs.com/dosomething/archive/2012/04/03/2431149.htmlhtml

人物和攝像機之間存在例如牆壁等的阻擋時  能夠修改阻擋材質的alpha呈現半透明狀 ide

 

using  UnityEngine;
using  System.Collections;
 
public  class  example : MonoBehaviour {
     void  Update() {
         RaycastHit[] hits;
         hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F);
         int  i = 0;
         while  (i < hits.Length) {
             RaycastHit hit = hits[i];
             Renderer renderer = hit.collider.renderer;
             if  (renderer) {
                 renderer.material.shader = Shader.Find( "Transparent/Diffuse" );
                 renderer.material.color = new  Color(renderer.material.color.r,
                                                                renderer.material.color.g,
                                                                renderer.material.color.b,
                                                                0.3F);
             }
             i++;
         }
     }
}                               

 

 

 

也能夠像火炬之光那樣  顯示人物的透視效果spa

 

 

繪製被遮擋部分 ZTest Off,  ZTest Greatercode

繪製未被遮擋部分 ZTest On, ZTest LEqualorm

效果htm

 

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