1.什麼是模板模式java
在模板模式(Template Pattern)中,一個抽象類公開定義了執行它的方法的方式/模板。它的子類能夠按須要重寫方法實現,但調用將以抽象類中定義的方式進行。這種類型的設計模式屬於行爲型模式設計模式
2.方法示例ide
Game.java public abstract class Game { abstract void initialize(); abstract void startPlay(); abstract void endPlay(); //模板 public final void play(){ //初始化遊戲 initialize(); //開始遊戲 startPlay(); //結束遊戲 endPlay(); } } Cricket.java public class Cricket extends Game { @Override void endPlay() { System.out.println("Cricket Game Finished!"); } @Override void initialize() { System.out.println("Cricket Game Initialized! Start playing."); } @Override void startPlay() { System.out.println("Cricket Game Started. Enjoy the game!"); } } Football.java public class Football extends Game { @Override void endPlay() { System.out.println("Football Game Finished!"); } @Override void initialize() { System.out.println("Football Game Initialized! Start playing."); } @Override void startPlay() { System.out.println("Football Game Started. Enjoy the game!"); } } TemplatePatternDemo.java public class TemplatePatternDemo { public static void main(String[] args) { Game game = new Cricket(); game.play(); System.out.println(); game = new Football(); game.play(); } }