from scene import *
import sound
import random
import math
import os
A = Actionapp
class MyScene (Scene):dom
def setup(self): self.background_color='white' self.carlist=[] x=100 y=300 #self.a=self.spawn_car(x,y-199) #self.b=self.spawn_car(x+199,y-199) #self.spawn_car(x+398,y-199) #self.c=self.spawn_car(x,y) #self.spawn_car(x+199,y) #self.spawn_car(x+398,y) #self.spawn_car(x,y+199) #self.spawn_car(x+199,y+199) #self.spawn_car(x+398,y+199) self.a=self.spawn_car(x,y-200,0) self.b=self.spawn_car(x+200,y-200,0) self.spawn_car(x+400,y-200,0) self.c=self.spawn_car(x,y,0) self.spawn_car(x+200,y,4) self.spawn_car(x+400,y,0) self.spawn_car(x,y+200,0) self.spawn_car(x+200,y+200,0) self.d=self.spawn_car(x+400,y+200,0) self.atcaryes=True self.phyes=False self.pyyes=False self.p=self.a.position self.p1=self.a.position self.p2=self.a.position self.rot=0 self.radian=0 self.movable=False self.rottotalnum=0 #card5Img='5.png' #card1Img='1.png' cardlistred=['1.png','2.png','3.png','4.png','5.png','6.png','7.png','8.png','9.png','10.png','11.png','12.png','13.png'] #cardlistred.append(card5Img) #cardlistred.append(card1Img) #card103Img='103.png' #card107Img='107.png' cardlistblack=['101.png','102.png','103.png','104.png','105.png','106.png','107.png','108.png','109.png','110.png','111.png','112.png','113.png'] #cardlistblack.append(card103Img) self.card=self.spawn_card(cardlistred,self.a) self.card2=self.spawn_card(cardlistblack,self.d) #set car.plusnum for car in self.carlist: car.plusnum=random.randint(-5,+5) #self.run_action(A.sequence(A.call(self.movecard),A.wait(1))) #self.run_action(A.sequence(A.call(self.movecard),A.wait(1))) #self.run_action(A.sequence(A.call(self.movecard),A.wait(1))) def rotate(self): #self.collidewithcar() acar=self.atcar() if self.atcaryes and acar is not None: ax=acar.position.x ay=acar.position.y #self.rot=(self.rot+90)%360 #self.radian=self.rot*math.pi/180 '''for carname in self.carlist: if not carname.rotatable: carname.remove_all_actions() ''' if acar.rotatable: acar.run_action(A.rotate_by((math.pi/2),0)) acar.rotnum=acar.rotnum+1 self.rottotalnum=(self.rottotalnum+1)%6 acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) #rotate unrotated if self.rottotalnum==0: for acar in self.carlist: if acar.rotnum==0: acar.run_action(A.rotate_by((math.pi/2),0)) ax=acar.position.x ay=acar.position.y acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) def movecollidewithcar(self): acar=self.atcar() if self.atcaryes and acar is not None: #print(acar.position) carmlist=[] self.carlist.remove(acar) for car in self.carlist: if car is not None and acar is not None and car.hitboxh.intersects(acar.hitboxh): carmlist.append(car) #self.phyes=True self.movable=True #print('hh') elif car is not None and acar is not None and car.hitboxv.intersects(acar.hitboxv): carmlist.append(car) #self.pyyes=True self.movable=True #print('vv') if self.movable: carm=random.choice(carmlist) self.p=(carm.position.x-3,carm.position.y) #resultintfilename=self.card.intfilename+carm.plusnum self.card.intfilename=self.card.intfilename+carm.plusnum #resultintfilename=self.card.intfilename if self.card.intfilename>=13: self.card.intfilename=13 if self.card.intfilename<=1: self.card.intfilename=1 resultstrfilename=str(self.card.intfilename) self.card.remove_from_parent() self.card=self.change_card(self.card,(resultstrfilename+'.png')) #self.phyes=False #self.pyyes=False self.carlist.append(acar) if self.movable: self.card.position=self.p #print(self.card.position) acar.rotatable=False self.movable=False def atcar(self): for car in self.carlist: if car is not None and car.bbox.intersects(self.card.bbox): self.atcaryes=True car.rotatable=True #print('at') #print(car.position) return car #card2operation def rotate2(self): #self.collidewithcar() acar=self.atcar2() if self.atcaryes and acar is not None: ax=acar.position.x ay=acar.position.y #self.rot=(self.rot+90)%360 #self.radian=self.rot*math.pi/180 '''for carname in self.carlist: if not carname.rotatable: carname.remove_all_actions() ''' if acar.rotatable: acar.run_action(A.rotate_by((math.pi/2),0)) acar.rotnum=acar.rotnum+1 self.rottotalnum=(self.rottotalnum+1)%6 acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) #rotate unrotated if self.rottotalnum==0: for acar in self.carlist: if acar.rotnum==0: acar.run_action(A.rotate_by((math.pi/2),0)) ax=acar.position.x ay=acar.position.y acar.calnum=(acar.calnum+1)%4 acar.carnum=(acar.calnum+acar.num)%4 if acar.num==9: self.new_hitboxh=Rect(ax+acar.hitboxv.y-ay,ay+acar.hitboxv.x-ax,acar.hitboxv.h,acar.hitboxv.w) self.new_hitboxv=Rect(ax+acar.hitboxh.y-ay,ay+acar.hitboxh.x-ax,acar.hitboxh.h,acar.hitboxh.w) acar.hitboxh=self.new_hitboxh acar.hitboxv=self.new_hitboxv if acar.num==1 or acar.num==2 or acar.num==3 or acar.num==4: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,10,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,5,202) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,202,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,202) if acar.num==5 or acar.num==6 or acar.num==7 or acar.num==8: if acar.carnum==1: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) if acar.carnum==2: acar.hitboxh=Rect(acar.position.x-101,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==3: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y-101,10,101) if acar.carnum==0: acar.hitboxh=Rect(acar.position.x,acar.position.y-5,101,10) acar.hitboxv=Rect(acar.position.x-5,acar.position.y,5,101) def movecollidewithcar2(self): acar=self.atcar2() if self.atcaryes and acar is not None: #print(acar.position) carmlist=[] self.carlist.remove(acar) for car in self.carlist: if car is not None and acar is not None and car.hitboxh.intersects(acar.hitboxh): carmlist.append(car) #self.phyes=True self.movable=True #print('hh') elif car is not None and acar is not None and car.hitboxv.intersects(acar.hitboxv): carmlist.append(car) #self.pyyes=True self.movable=True #print('vv') if self.movable: carm=random.choice(carmlist) self.p=(carm.position.x+3,carm.position.y) #resultintfilename=self.card2.intfilename+carm.plusnum self.card2.intfilename=self.card2.intfilename+carm.plusnum #resultintfilename=self.card2.intfilename if self.card2.intfilename>=113: self.card2.intfilename=113 if self.card2.intfilename<=101: self.card2.intfilename=101 resultstrfilename=str(self.card2.intfilename) self.card2.remove_from_parent() self.card2=self.change_card(self.card2,(resultstrfilename+'.png')) #self.phyes=False #self.pyyes=False self.carlist.append(acar) if self.movable: self.card2.position=self.p ####################################################### #twocardoverlapped #if self.card2.position==self.card.position: #print('overlapp') #print(self.card2.position) #self.card2.position=(self.card2.position.x+10,self.card2.position.y) #print(self.card2.position) #self.card.position=(self.card.position.x-40,self.card.position.y) #if not(self.card2.position==self.card.position): #???############################################################## acar.rotatable=False self.movable=False def atcar2(self): for car in self.carlist: if car is not None and car.bbox.intersects(self.card2.bbox): self.atcaryes=True car.rotatable=True #print('at') #print(car.position) return car else:self.atcaryes=False def spawn_card(self,listname,positioncar): file=random.choice(listname) card1=SpriteNode(file) card1.blend_mode=BLEND_MULTIPLY card1.position=positioncar.position filename=os.path.splitext(file)[0] card1.intfilename=int(filename) self.add_child(card1) return card1 def change_card(self,lastcardname,file): card1=SpriteNode(file) card1.blend_mode=BLEND_MULTIPLY card1.position=lastcardname.position card1.intfilename=lastcardname.intfilename self.add_child(card1) return card1 def spawn_car(self,x,y,pnum): randomcarlist=[] car1=SpriteNode('img1.png') car1.blend_mode=BLEND_MULTIPLY car1.position=(x,y) car1.rotnum=0 car1.num=1 car1.calnum=0 car1.carnum=0 car1.hitboxh=Rect(car1.position.x-101,car1.position.y-5,202,10) car1.hitboxv=Rect(car1.position.x-5,car1.position.y,10,101) randomcarlist.append(car1) car2=SpriteNode('img2.png') car2.blend_mode=BLEND_MULTIPLY car2.position=(x,y) car2.rotnum=0 car2.num=2 car2.calnum=0 car2.carnum=0 car2.hitboxh=Rect(car2.position.x-101,car2.position.y-5,101,10) car2.hitboxv=Rect(car2.position.x-5,car2.position.y-101,5,202) randomcarlist.append(car2) car3=SpriteNode('img3.png') car3.blend_mode=BLEND_MULTIPLY car3.position=(x,y) car3.rotnum=0 car3.num=3 car3.calnum=0 car3.carnum=0 car3.hitboxh=Rect(car3.position.x-101,car3.position.y-5,202,10) car3.hitboxv=Rect(car3.position.x-5,car3.position.y-101,10,101) randomcarlist.append(car3) car4=SpriteNode('img4.png') car4.blend_mode=BLEND_MULTIPLY car4.position=(x,y) car4.rotnum=0 car4.num=4 car4.calnum=0 car4.carnum=0 car4.hitboxh=Rect(car4.position.x,car4.position.y-5,101,10) car4.hitboxv=Rect(car4.position.x-5,car4.position.y-101,10,202) randomcarlist.append(car4) car5=SpriteNode('img5.png') car5.blend_mode=BLEND_MULTIPLY car5.position=(x,y) car5.rotnum=0 car5.num=5 car5.calnum=0 car5.carnum=0 car5.hitboxh=Rect(car5.position.x-101,car5.position.y-5,101,10) car5.hitboxv=Rect(car5.position.x-5,car5.position.y,5,101) randomcarlist.append(car5) car6=SpriteNode('img6.png') car6.blend_mode=BLEND_MULTIPLY car6.position=(x,y) car6.rotnum=0 car6.num=6 car6.calnum=0 car6.carnum=0 car6.hitboxh=Rect(car6.position.x-101,car6.position.y-5,101,10) car6.hitboxv=Rect(car6.position.x-5,car6.position.y-101,10,101) randomcarlist.append(car6) car7=SpriteNode('img7.png') car7.blend_mode=BLEND_MULTIPLY car7.position=(x,y) car7.rotnum=0 car7.num=7 car7.calnum=0 car7.carnum=0 car7.hitboxh=Rect(car7.position.x,car7.position.y-5,101,10) car7.hitboxv=Rect(car7.position.x-5,car7.position.y-101,10,101) randomcarlist.append(car7) car8=SpriteNode('img8.png') car8.blend_mode=BLEND_MULTIPLY car8.position=(x,y) car8.rotnum=0 car8.num=8 car8.calnum=0 car8.carnum=0 car8.hitboxh=Rect(car8.position.x,car8.position.y-5,101,10) car8.hitboxv=Rect(car8.position.x-5,car8.position.y,5,101) randomcarlist.append(car8) car9=SpriteNode('img9.png') car9.blend_mode=BLEND_MULTIPLY car9.position=(x,y) car9.rotnum=0 car9.num=9 car9.calnum=0 car9.carnum=0 car9.hitboxh=Rect(car9.position.x-101,car9.position.y-5,202,10) car9.hitboxv=Rect(car9.position.x-0.5,car9.position.y-0.5,1,1) randomcarlist.append(car9) car10=SpriteNode('img10.png') car10.blend_mode=BLEND_MULTIPLY car10.position=(x,y) car10.rotnum=0 car10.num=9 car10.calnum=0 car10.carnum=0 car10.hitboxh=Rect(car10.position.x-0.5,car10.position.y-0.5,1,1) car10.hitboxv=Rect(car10.position.x-5,car10.position.y-101,10,202) randomcarlist.append(car10) car11=SpriteNode('img11.png') car11.blend_mode=BLEND_MULTIPLY car11.position=(x,y) car11.rotnum=0 car11.num=9 car11.calnum=0 car11.carnum=0 car11.hitboxh=Rect(car11.position.x-101,car11.position.y-5,202,10) car11.hitboxv=Rect(car11.position.x-5,car11.position.y-101,10,202) randomcarlist.append(car11) car=random.choice(randomcarlist) self.add_child(car) car.rotatable=False car.plusnum=pnum self.carlist.append(car) return car def did_change_size(self): pass def update(self): #self.rot=(self.rot+90)%360 #if self.a.hitboxh.intersects(self.b.hitboxh): #print(1) #print(self.a.hitboxh.intersection(self.b.hitboxh)) #if self.a.hitboxv.intersects(self.c.hitboxv): #print(1) #print(self.a.hitboxv.intersection(self.c.hitboxv)) #for car in self.carlist: #act=A.repeat(A.rotate_by(math.pi/2,1),-1) #car.run_action(act) #self.run_action(A.sequence(A.call(self.movecard),A.wait(10))) #self.run_action(A.sequence(A.call(self.movecard),A.wait(10))) #self.run_action(A.repeat(A.sequence(A.call(self.rotate),A.call(self.movecollidewithcar)),-1)) #self.movecard() #self.movecard() #self.movecard() #self.rotate() #self.movecard() #self.rotate() if self.t>=1: self.rotate() self.movecollidewithcar() self.rotate2() self.movecollidewithcar2() self.t=0 def touch_began(self, touch): pass def touch_moved(self, touch): pass def touch_ended(self, touch): pass
if name == '__main__':ide
run(MyScene(), show_fps=True)