1. 建立遊戲對象css
GameObject gObject = GameObject.CreatePrimitive(PrimitiveType.Cube); public enum PrimitiveType { Sphere, Capsule, Cylinder, Cube, Plane, Quad }
2. 查找遊戲對象html
a. 經過對象名稱獲取遊戲對象spa
GameObejct objcet = GameObject.Find(path); 對象在Hierarchy中的完整路徑code
b. 經過標籤獲取單個遊戲對象htm
GameObject obejct = GameObject.FindWithTag(name)對象
c .經過標籤獲取多個遊戲對象遊戲
GameObject[] objects = GameObject.FindGameObjectsWithTag ("cube1");rem
3. 刪除遊戲對象rpc
Destroy (objects[0]);it
4. 添加遊戲組件:
object.addComponent(Rigidbody);