最近作的項目須要實現一個軌跡回放功能,本身沒有這方面的經驗,網上搜索以後也只發現了這篇文章有所說起——canvas軌跡回放,他是先蒐集軌跡點,而後再回放,個人需求比較簡單,軌跡點後臺提供,我只須要動態畫出來就行,複雜度下降了不少,主要借鑑了繪圖方法——使用setInterval
方法遞歸實現。javascript
製做過程當中發現原文章中json結構中的timer屬性只是用來作條件判斷的,並非原先本身理解的是一個時間流數據,軌跡回放的快慢跟生成的軌跡個數多少有關(畫的慢軌跡點多,畫的快軌跡點少)。html
json結構java
[ { "path": [ { "x": 82, "y": 43 }, { "x": 83, "y": 43 }, { "x": 84, "y": 45 }, { "x": 86, "y": 47 }, { "x": 86, "y": 49 }, { "x": 86, "y": 54 }, { "x": 86, "y": 59 }, { "x": 86, "y": 64 }, { "x": 86, "y": 69 }, { "x": 86, "y": 74 }, { "x": 86, "y": 78 }, { "x": 86, "y": 83 }, { "x": 86, "y": 87 }, { "x": 86, "y": 89 }, { "x": 86, "y": 91 }, { "x": 86, "y": 92 }, { "x": 86, "y": 93 }, { "x": 86, "y": 94 }, { "x": 86, "y": 95 } ] }, { "path": [ { "x": 129, "y": 36 }, { "x": 129, "y": 39 }, { "x": 129, "y": 44 }, { "x": 129, "y": 49 }, { "x": 129, "y": 54 }, { "x": 129, "y": 59 }, { "x": 128, "y": 65 }, { "x": 127, "y": 73 }, { "x": 125, "y": 78 }, { "x": 125, "y": 81 }, { "x": 124, "y": 88 }, { "x": 123, "y": 91 }, { "x": 123, "y": 94 }, { "x": 123, "y": 96 }, { "x": 123, "y": 97 }, { "x": 123, "y": 98 }, { "x": 123, "y": 99 }, { "x": 122, "y": 100 } ] } ]
html
將json做爲js文件引入,並將其賦值給全局變量testPath
(引入方式按照實際項目要求來)jquery
<style> *{margin:0; padding:0;} #test{border:1px solid #ccc; background: #eee; margin:20px 30px;} </style> <p><button id="start">start</button></p> <canvas id='test' width="600" height="200"></canvas> <script type="text/javascript" src='js/jquery-2.1.4.min.js'></script> <script type="text/javascript" src='js/number.js'></script>
jsjson
$('#start').click(function(event) { var lineIndex = 0,pointIndex = 0,line2; var obj = document.getElementById('test'); var cxt = obj.getContext('2d'); cxt.lineWidth = 1; cxt.strokeStyle = 'red'; cxt.lineCap = 'round'; cxt.clearRect(0,0,600,200); function drawBegin(){ cxt.beginPath(); pointIndex=0; var intervalHandle = window.setInterval(function () { line2 = testPath[lineIndex].path[pointIndex]; if (!line2) { window.clearInterval(intervalHandle); if (lineIndex < testPath.length - 1) { lineIndex = lineIndex + 1; drawBegin(); } }else{ if (pointIndex == 0) { cxt.moveTo(line2.x, line2.y); } pointIndex = pointIndex + 1; cxt.lineTo(line2.x, line2.y); cxt.stroke(); } },0); } drawBegin(); });