應公司業務要求,給軌跡回放加個滾動條,一開始我採用的是高德地圖的折線繪製,可是若是要加上進度條並不太不合適,拖動滾動條,點位沒有恢復的API,後來決定使用巡航軌跡,巡航軌跡支持更豐富的軌跡API,使用起來也更方便。html
下面是作完的效果圖:vue
使用的技術有:vue,高德地圖1.4(amap),element-UI
下面的是部分源碼:ios
html部分api
<template> <div id="demo"> <div id="test-map" /> <!--控制條--> <div class="map-control" v-show="isActual"> <!--播放暫停按鈕--> <Icon v-if="!isPlay" class="play-icon" type="ios-play" @click="isPlay=true;navgControl('start')" /> <Icon v-else class="play-icon" type="ios-pause" @click="isPlay=false;navgControl('pause')"/> <!--已播放時間--> <span class="passed-time">{{passedTime}}</span> <!--進度條--> <el-slider v-model="sliderVal" :format-tooltip="hideFormat" :step="0.0001"></el-slider> <!--倍速--> <div class="map-times" @mouseenter="isTimesChoose=true" @mouseleave="isTimesChoose=false"> <div class="times-show">倍速 {{times}}</div> <div class="choose-box"> <ul v-show="isTimesChoose"> <li v-for="item in speedList" :key="item.value" :class="{active:times==item.value}" @click="changeSpeed(item.value)">{{item.label}}</li> </ul> </div> </div> <!--結束時間--> <span class="passed-time">{{totalTime}}</span> </div> </div> </template>
JS處理部分:app
1.初始化地圖:ide
lazyAMapApiLoaderInstance.load().then(() => { this.map = new AMap.Map('test-map', { zooms: [13, 18], // 地圖縮放範圍 center: new AMap.LngLat(116.397428, 39.90923) }) this.initPathSimplifier() })
2.初始化組件實例oop
// 初始化組件實例 initPathSimplifier() { let that = this AMapUI.load(['ui/misc/PathSimplifier'], (PathSimplifier) => { if (!PathSimplifier.supportCanvas) { alert('當前環境不支持 Canvas!') return } //建立一個巡航軌跡路線 that.pathSimplifierIns = new PathSimplifier({ zIndex: 100,//地圖層級, map: this.map, //所屬的地圖實例 //巡航路線軌跡列表 getPath: (pathData, pathIndex) => { return pathData.path; }, //hover每個軌跡點,展現內容 getHoverTitle: function(pathData, pathIndex, pointIndex) { if (pointIndex >= 0) { return pathData.name + ',點:' + pointIndex + '/' + pathData.path.length; } return pathData.name + ',點數量' + pathData.path.length; }, //自定義樣式,可設置巡航器樣式,巡航軌跡樣式,巡航軌跡點擊、hover等不一樣狀態下的樣式,不設置則用默認樣式,詳情請參考api文檔 renderOptions:{} //繪製路線節點 renderOptions: { renderAllPointsIfNumberBelow: 100 //繪製路線節點,如不須要可設置爲-1 } }); //設置數據 that.pathSimplifierIns.setData([{ name: '路線0', path: that.actualList }]); //對第一條線路(即索引 0)建立一個巡航器 that.navgtr = that.pathSimplifierIns.createPathNavigator(0, { loop: false, //循環播放 speed: that.navgtrSpeed //巡航速度,單位公里/小時 }); that.navgtr.on("start resume", function() { that.navgtr._startTime = Date.now(); that.navgtr._startDist = this.getMovedDistance(); }); that.navgtr.on("stop pause", function() { that.navgtr._movedTime = Date.now() - that.navgtr._startTime; that.navgtr._movedDist = this.getMovedDistance() - that.navgtr._startDist; }); that.navgtr.on("move", function(data,position) { let idx = position.dataItem.pointIndex //走到了第幾個點 let tail = position.tail //至下一個節點的比例位置 let totalIdx = idx + tail let len = position.dataItem.pathData.path.length // 計算下一個距離速度 if (idx < len - 1) { that.navgtr.setSpeed(that.navgtrSpeed * that.times); } // 進度條實時展現tail !that.isOnSlider && (that.sliderVal = (totalIdx / len) * 100); // 若是到頭了,回到初始狀態 if (that.navgtr.isCursorAtPathEnd()) { that.playIcon = "start"; that.isPlay = false; that.sliderVal = 0; that.passedTime = that.totalTime; } }); }) },
3.關鍵方法,控制車輛跟隨進度條移動ui
sliderChange(val){ let newVal = typeof(newVal)==='number' ? val : this.sliderVal let num = parseInt((newVal / 100) * this.actualList.length); let decimal = String((newVal / 100) * this.actualList.length).split('.')[1]||0 this.navgtr.moveToPoint(num, Number('0.'+decimal)); this.pathSimplifierIns.renderLater(); },
4.對滑塊設置監聽this
watch:{ sliderVal(newVal) { if (!this.isOnSlider) { return false; } this.sliderChange(newVal) } },
let that = this;
let el = document.getElementsByClassName("el-slider__button-wrapper")[0];
let el2 = document.getElementsByClassName("el-slider__runway")[0];
el2.addEventListener("click", that.sliderChange,false);
el.addEventListener("mousedown", that.openSlider,false);
// 此處用document是由於,滑動較爲隨意時,mouseup可能不是做用在el上
document.addEventListener("mouseup",that.closeSlider,false);
spa
參考博客:https://blog.csdn.net/weixin_40579884/article/details/89675275