The guide to implementing 2D platformers(2D動作遊戲開發與實現)

轉載文章,先make下再翻譯,主要是講2D遊戲瓦片規則及不規則渲染與角色碰撞原理的(翻譯在下一篇博文)。 Did you ever wanted to develop you own platform game, or simply wondered how platform games are made? Rodrigo Monteiro from Higher-Order Fun wrote
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