基於CreateJS的遊戲製做css
CreateJS爲CreateJS庫,是一款爲HTML5遊戲開發的引擎。包含如下四個部分: EASELJS:提供了一套完整的,層次化的顯示列表的互動方式 來更簡單的處理HTML5畫布。html
TWEENJS:主要用來調整和動畫HTML5和Javascript屬性。提供了簡單而且強大的tweening接口。canvas
SOUNDJS:提供了簡單而強大的API來處理音頻。經過插件來執行實際的音頻實現,無需學習平臺相關的知識,簡單直接的處理聲音。app
PRELOADJS:是一個用來管理和協調相關資源加載的類庫,它能夠方便的幫助你預先加載相關資源,例如:圖片、文件、音頻、數據等等。框架
開發工具:Adobe Dreamweaver CC 2019dom
開發框架:CreateJS函數
圍住神經貓工具
遊戲介紹:圍住中間那隻「貓」,使其不逃出地圖。遊戲開始會有幾堵牆,玩家須要造新的牆困住貓。學習
代碼以下:開發工具
cat.cs
<html> <head> <meta charset="utf-8"> <title>圍住神經貓</title> <script src="Js/easeljs.min.js"></script> <script src="Js/Circle.js"></script> </head> <body> <canvas width="800px" height="800px" id="gameView"></canvas> <script src="Js/app.js"></script> </body> </html>```
circle.js
function Circle(){ createjs.Shape.call(this); this.setCircleType = function(type){ this._circleType = type; switch(type){ case Circle.TYPE_UNSELECTED: this.setColor("#cccccc"); break; case Circle.TYPE_SELECTED: this.setColor("#ff6600"); break; case Circle.TYPE_CAT: this.setColor("#0000ff"); break; } } this.setColor = function(colorString){ this.graphics.beginFill(colorString); this.graphics.drawCircle(0,0,25); this.graphics.endFill(); } this.getCircleType = function(){ return this._circleType; } this.setCircleType(1); } Circle.prototype = new createjs.Shape(); Circle.TYPE_UNSELECTED = 1; Circle.TYPE_SELECTED = 2; Circle.TYPE_CAT = 3;```
app.js
var stage = new createjs.Stage("gameView"); createjs.Ticker.setFPS(30); createjs.Ticker.addEventListener("tick",stage); var gameView = new createjs.Container(); gameView.x = 30; gameView.y = 30; stage.addChild(gameView); var circleArr = [[],[],[],[],[],[],[],[],[]]; var currentCat;//保存這隻貓 //貓移動的六個方向的參數 var MOVE_NONE = -1,MOVE_LEFT = 0,MOVE_UP_LEFT = 1,MOVE_UP_RIGHT = 2,MOVE_RIGHT = 3,MOVE_DOWN_RIGHT = 4,MOVE_DOWN_LEFT = 5; function getMoveDir(cat){ //分六個方向判斷貓可移動的方向 var distanceMap = []; //left var can = true; for (var x = cat.indexX;x>=0;x--) { if(circleArr[x][cat.indexY].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_LEFT] = cat.indexX - x; break; } } if(can){ return MOVE_LEFT; } //left up can =true; var x = cat.indexX, y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_UP_LEFT] = can.indexY-y; break; } if(y%2 == 0){ x--; } y--; if(y<0 ||x<0){ break; } } if(can){ return MOVE_UP_LEFT; } //right up can =true; var x = cat.indexX, y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_UP_RIGHT] = can.indexY-y; break; } if(y%2 == 1){ x++; } y--; if(y <0||x>8){ break; } } if(can){ return MOVE_UP_RIGHT; } //right can =true; for (var x= cat.indexX;x<9;x++) { if(circleArr[x][cat.indexY].getCircleType() == Circle.TYPE_SELECTED){ can =false; distanceMap[MOVE_RIGHT] = x -cat.indexX; break; } } if(can){ return MOVE_RIGHT; } //ritht down can = true; x= cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can =false; distanceMap[MOVE_DOWN_RIGHT] = y -cat.indexY; break; } if(y%2 == 1){ x++; } y++; if(y>8 ||x>8){ break; } } if(can){ return MOVE_DOWN_RIGHT; } //left down can = true; x= cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_DOWN_LEFT] = y -cat.indexY; break; } if(y%2 == 0){ x--; } y++; if(y>8 || x<0){ break; } } if(can){ return MOVE_DOWN_LEFT; } var maxDir = -1,maxValue = -1; for (var dir = 0;dir<distanceMap.length;dir++) { if(distanceMap[dir]>maxValue){ maxValue = distanceMap[dir]; maxDir = dir; } } if(maxValue > 1){ return maxDir; }else{ return MOVE_NONE; } } function circleClicked(event){ if(event.target.getCircleType() != Circle.TYPE_CAT){ event.target.setCircleType(Circle.TYPE_SELECTED); }else{ return; } //表示碰到邊緣 遊戲結束 if(currentCat.indexX == 0 ||currentCat.indexX == 8 ||currentCat.indexY==0 ||currentCat.indexY==8){ alert("遊戲結束");//添加貓跳躍判斷 return; } var dir = getMoveDir(currentCat); switch (dir){//判斷貓移動的方向總共有6個,當此方向的圓形未使用時設置該方向爲貓跳躍的方向,二原來貓的位置改成未使用狀態,當全部方向都走不通時,彈出對話框,遊戲結束 case MOVE_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexX - 1][currentCat.indexY]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_UP_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX- 1][currentCat.indexY-1]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_UP_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY-1]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexX+1][currentCat.indexY]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_DOWN_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY+1]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_DOWN_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY+1]; currentCat.setCircleType(Circle.TYPE_CAT) break; //沒有方向走 遊戲結束 default: alert("遊戲結束"); } } function addCircles(){ //生成遊戲背景 for (var indexY = 0; indexY <9;indexY++ ) { for (var indexX = 0;indexX<9;indexX++) { var c = new Circle(); gameView.addChild(c); circleArr[indexX][indexY] = c; c.indexX = indexX; c.indexY = indexY; //由於Y軸是 一前一後 全部判斷一下 Y%2 c.x = indexY%2?indexX*55+25:indexX*55; c.y = indexY * 55; if(indexX == 4 && indexY == 4){ //中間出現一隻貓 c.setCircleType(3); currentCat = c; }else if(Math.random() <0.1){ //讓頁面上隨機出現 不能走的方框 方便圍這隻貓 c.setCircleType(Circle.TYPE_SELECTED); } //添加事件 c.addEventListener("click",circleClicked); } } } addCircles();```
找顏色
遊戲介紹:找出全部方格中顏色不同的的,主要是考眼力和注意力,難度隨關卡逐漸增長。代碼以下
sex.html
<html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width,user-scalabe=no"> <script src="Js/easeljs.min.js"></script> <script src="Js/Rect.js"></script> <link rel="stylesheet" type="text/css" href="Css/style.css"> <title>看你有多色</title> </head> <body> <div class="main"> <canvas id="gameView"></canvas> </div> <script src="Js/apps.js"></script> </body> </html>```
rect.js
function Rect(n,color,Rectcolor){ createjs.Shape.call(this); this.setRectType = function(type){ this._RectType = type; switch(type){ case 1: this.setColor(color); break; case 2: this.setColor(Rectcolor); break; } } this.setColor = function(colorString){ this.graphics.beginFill(colorString); this.graphics.drawRect(0,0,getSize()/n-2,getSize()/n-2); this.graphics.endFill(); } this.getRectType = function(){ return this._RectType; } this.setRectType(1); } Rect.prototype = new createjs.Shape();```
apps.js
var stage = new createjs.Stage("gameView"); createjs.Ticker.setFPS(30); createjs.Ticker.addEventListener("tick",stage); var gameView = new createjs.Container(); stage.addChild(gameView); function startGame(){//函數入口 getCanvasSize(); n = 2; addRect(); } function addRect(){//添加方格 var c1 = parseInt(Math.random()*1000000);//設定放個顏色爲一個隨機值 var color = ("#"+c1); var x = parseInt(Math.random()*n); var y = parseInt(Math.random()*n); for(var indexX = 0;indexX < n;indexX++){//繪製每一個方格 for(var indexY = 0;indexY < n;indexY++){ var c2 = parseInt((c1-10*(n-indexY)>0)?(c1-10*(n-indexY)):(c1+10*indexY)); var Rectcolor = ("#"+c2); var c3 = parseInt((c2-10*(n-indexY)>0)?(c2-10*(n-indexY)):(c2+10*indexY)); var Rectcolor = ("#"+c3); var r = new Rect(n,color,Rectcolor); gameView.addChild(r); r.x = indexX; r.y = indexY; if(r.x == x && r.y == y){ r.setRectType(2); } r.x = indexX * (getSize()/n); r.y = indexY * (getSize()/n); if(r.getRectType() == 2){ r.addEventListener("click",clickRect); } } } } function clickRect(){ //判斷方格爲最大七個時(若是不是繼續添加),清除全部子元素,從新調用addRect()繪製方格 if(n<7){ ++n; } gameView.removeAllChildren(); addRect(); } function getCanvasSize(){ var gView = document.getElementById("gameView"); gView.height = window.innerHeight-4; gView.width = window.innerWidth-4; } function getSize(){ if(window.innerHeight>=window.innerWidth){ return window.innerWidth; }else{ return window.innerHeight; } } startGame();//函數入口```
結果如圖: