自定義View合輯(2)-餅狀圖

爲了增強對自定義 View 的認知以及開發能力,我計劃這段時間陸續來完成幾個難度從易到難的自定義 View,並簡單的寫幾篇博客來進行介紹,全部的代碼也都會開源,也但願讀者能給個 star 哈 GitHub 地址:github.com/leavesC/Cus… 也能夠下載 Apk 來體驗下:www.pgyer.com/CustomViewjava

先看下效果圖:git

1、抽象概念

假設每一個扇形所表明的數據的數據都是 float 類型的,這些數據須要由外部傳入給 View,View 內部再來根據數據總量來計算各項數據的佔比,各個扇形的角度就是以此來決定github

爲了簡單起見,各個扇形的顏色值由 View 內部來決定,外部只需傳入數據大小便可,將此概念抽象爲 PercentageModelcanvas

/** * 做者:leavesC * 時間:2019/4/10 14:28 * 描述: */
public class PercentageModel {

    private float value;

    private float angle;

    private int color;

}
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2、肯定寬高、初始化畫筆

public PercentageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initPaint();
    }

    private void initPaint() {
        paint = new Paint();
        paint.setStyle(Paint.Style.FILL);
        paint.setAntiAlias(true);
        paint.setDither(true);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int defaultSize = dp2px(DEFAULT_SIZE);
        int width = getSize(widthMeasureSpec, defaultSize);
        int height = getSize(heightMeasureSpec, defaultSize);
        width = height = Math.min(width, height);
        setMeasuredDimension(width, height);
        Log.e(TAG, "onMeasure");
    }
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3、傳入數據源

外部傳入的數據只包含數據量 value 這個參數而已,所以還須要在 View 內部計算數據佔比,併爲數據項按照順序賦予顏色值。爲了不精度損失,還須要在最後判斷佔比總和是否就是 360 度,不是的話則須要將損失值賦予最後一項數據ide

private List<PercentageModel> percentageModelList;

    private static final int[] COLORS = {0xff2f7e76, 0xff1ff749, 0xfff42872, 0xff4643f4, 0xe51581da, 0xff8527e4, 0xfff1b00d, 0xff26020f};

    public void setData(List<PercentageModel> percentageModelList) {
        this.percentageModelList = percentageModelList;
        initData(percentageModelList);
        invalidate();
    }

    private void initData(List<PercentageModel> percentageModelList) {
        if (percentageModelList == null || percentageModelList.size() == 0) {
            return;
        }
        float sumValue = 0;
        for (int i = 0; i < percentageModelList.size(); i++) {
            PercentageModel percentageModel = percentageModelList.get(i);
            sumValue += percentageModel.getValue();
            percentageModel.setColor(COLORS[i % COLORS.length]);
        }
        float sumAngle = 0;
        for (PercentageModel percentageModel : percentageModelList) {
            float per = percentageModel.getValue() / sumValue;
            percentageModel.setAngle(per * 360);
            sumAngle += percentageModel.getAngle();
        }
        //計算百分比時可能有一些精度損失,此處須要判斷是否須要把差值補回來
        if (sumAngle < 360) {
            for (PercentageModel percentageModel : percentageModelList) {
                if (percentageModel.getAngle() != 0) {
                    percentageModel.setAngle(360 - sumAngle + percentageModel.getAngle());
                    break;
                }
            }
        }
    }
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4、繪製

private RectF rect = new RectF();

    @Override
    protected void onDraw(Canvas canvas) {
        if (percentageModelList == null || percentageModelList.size() == 0) {
            return;
        }
        float currentStartAngle = startAngle;
        canvas.translate(getWidth() / 2, getHeight() / 2);
        float r = (float) (Math.min(getWidth(), getHeight()) / 2 * 0.95);
        rect.left = -r;
        rect.top = -r;
        rect.right = r;
        rect.bottom = r;
        for (PercentageModel percentageModel : percentageModelList) {
            paint.setColor(percentageModel.getColor());
            canvas.drawArc(rect, currentStartAngle, percentageModel.getAngle(), true, paint);
            currentStartAngle += percentageModel.getAngle();
        }
    }
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經過全局變量 startAngle 來指定第一個扇形的起始角度,並將其 set 方法開放給外部,並在 set 方法內主動刷新 Viewthis

private float startAngle;

    public void setStartAngle(float startAngle) {
        this.startAngle = startAngle;
        invalidate();
    }
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