一.寫一個tf2的broadcasternode
本教程關於怎樣broadcast一個機器人的座標系到tf2上.ide
1.建立一個learning_tf2包this
catkin_create_pkg learning_tf2 tf2 tf2_ros roscpp rospy turtlesim
本文要broadcast變化中的turtles的座標系.spa
新建文件src/turtle_tf2_broadcaster.cpp3d
// // Created by gary on 2019/9/4. // #include <ros/ros.h> #include <tf2/LinearMath/Quaternion.h> #include <tf2_ros/transform_broadcaster.h> #include <geometry_msgs/TransformStamped.h> #include <turtlesim/Pose.h> std::string turtle_name; void poseCallback(const turtlesim::PoseConstPtr& msg) { static tf2_ros::TransformBroadcaster br; geometry_msgs::TransformStamped transformStamped; transformStamped.header.stamp = ros::Time::now(); transformStamped.header.frame_id = "world"; transformStamped.child_frame_id = turtle_name; transformStamped.transform.translation.x = msg->x; transformStamped.transform.translation.y = msg->y; transformStamped.transform.translation.z = 0.0; tf2::Quaternion q; q.setRPY(0, 0, msg->theta); transformStamped.transform.rotation.x = q.x(); transformStamped.transform.rotation.y = q.y(); transformStamped.transform.rotation.z = q.z(); transformStamped.transform.rotation.w = q.w(); br.sendTransform(transformStamped); } int main(int argc, char**argv) { ros::init(argc, argv, "my_tf2_broadcaster"); ros::NodeHandle private_node("~"); if(!private_node.hasParam("turtle")) { if(argc != 2) { ROS_ERROR("need turtle name as argument"); return -1; } turtle_name = argv[1]; } else { private_node.getParam("turtle", turtle_name); } ros::NodeHandle node; ros::Subscriber sub = node.subscribe(turtle_name + "/pose", 10, &poseCallback); ros::spin(); return 0; }
添加一個launch文件code
start_demo.launchorm
<launch> <!-- Turtlesim Node--> <node pkg="turtlesim" type="turtlesim_node" name="sim"/> <node pkg="turtlesim" type="turtle_teleop_key" name="teleop" output="screen"/> <!-- Axes --> <param name="scale_linear" value="2" type="double"/> <param name="scale_angular" value="2" type="double"/> <node pkg="learning_tf2" type="turtle_tf2_broadcaster" args="/turtle1" name="turtle1_tf2_broadcaster" /> <node pkg="learning_tf2" type="turtle_tf2_broadcaster" args="/turtle2" name="turtle2_tf2_broadcaster" /> </launch>
修改CMakeLists.txt,添加以下對象
add_executable(turtle_tf2_broadcaster src/turtle_tf2_broadcaster.cpp) target_link_libraries(turtle_tf2_broadcaster ${catkin_LIBRARIES} ) ## Mark other files for installation (e.g. launch and bag files, etc.) install(FILES start_demo.launch # myfile2 DESTINATION ${CATKIN_PACKAGE_SHARE_DESTINATION} )
而後編譯之.blog
啓動:教程
$ roslaunch learning_tf2 start_demo.launch
啓動以後,就能夠在turtle sim中看到一個turtle.
2.查看結果
$ rosrun tf tf_echo /world /turtle1
經過上面的命令能夠看到turtle1在world中的位置信息.目前turtle2的信息沒有.
二. 寫一個tf2的listener
建立文件 src/turtle_tf2_listener.cpp
// // Created by gary on 2019/9/4. // #include <ros/ros.h> #include <tf2_ros/transform_listener.h> #include <geometry_msgs/TransformStamped.h> #include <geometry_msgs/Twist.h> #include <turtlesim/Spawn.h> int main(int argc, char** argv) { ros::init(argc, argv, "my_tf2_listener"); ros::NodeHandle node; ros::service::waitForService("spawn"); ros::ServiceClient spawner = node.serviceClient<turtlesim::Spawn>("spawn"); turtlesim::Spawn turtle; turtle.request.x = 4; turtle.request.y = 2; turtle.request.theta = 0; turtle.request.name = "turtle2"; spawner.call(turtle); ros::Publisher turtle_vel = node.advertise<geometry_msgs::Twist>("turtle2/cmd_vel", 10); tf2_ros::Buffer tfBuffer; tf2_ros::TransformListener tfListener(tfBuffer); ros::Rate rate(10.0); while(node.ok()) { geometry_msgs::TransformStamped transformStamped; try { transformStamped = tfBuffer.lookupTransform("turtle2", "turtle1",ros::Time(0)); } catch (tf2::TransformException &ex) { ROS_WARN("%s",ex.what()); ros::Duration(1.0).sleep(); continue; } geometry_msgs::Twist vel_msg; vel_msg.angular.z = 4.0 * atan2(transformStamped.transform.translation.y, transformStamped.transform.translation.x); vel_msg.linear.x = 0.5 * sqrt(pow(transformStamped.transform.translation.x,2) + pow(transformStamped.transform.translation.y, 2)); turtle_vel.publish(vel_msg); rate.sleep(); } return 0; }
CMakeLists.txt
add_executable(turtle_tf2_listener src/turtle_tf2_listener.cpp)
target_link_libraries(turtle_tf2_listener
${catkin_LIBRARIES}
)
tf2_ros::Buffer tfBuffer;
tf2_ros::TransformListener tfListener(tfBuffer);
說明一下:
建立了一個TransformListener對象,一旦TransformListener被建立,它就開始接收tf2的變換,且會默認保存10s的變換.
transformStamped = tfBuffer.lookupTransform("turtle2", "turtle1",
ros::Time(0));
參數說明:
The time at which we want to transform. Providing ros::Time(0) will just get us the latest available transform.
在launch文件中添加以下
<launch> <!--Turtlesim Node--> <node pkg = "turtlesim" type = "turtlesim_node" name="sim"/> <node pkg = "turtlesim" type = "turtle_teleop_key" name = "teleop" output = "screen"/> <!-- Axes --> <param name="scale_linear" value="2" type="double"/> <param name="scale_angular" value="2" type="double"/> <node pkg = "learning_tf2" type = "turtle_tf2_broadcaster" args = "/turtle1" name ="turtle1_tf2_broadcaster" output = "screen" /> <node pkg = "learning_tf2" type = "turtle_tf2_broadcaster" args = "/turtle2" name ="turtle2_tf2_broadcaster" output = "screen" /> <node pkg="learning_tf2" type="turtle_tf2_listener" name="listener" /> </launch>
啓動launch文件
$ roslaunch learning_tf2 start_demo.launch