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爲了熟悉鍵盤,鼠標,顏色參數,屏幕參數,我爲你們準備了一個最簡單的遊戲sprite and sounds編程
import pygame, sys, time, random from pygame.locals import * # Set up pygame. pygame.init() mainClock = pygame.time.Clock() # Set up the window. WINDOWWIDTH = 400 WINDOWHEIGHT = 400 windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32) pygame.display.set_caption('Sprites and Sounds') # Set up the colors. WHITE = (255, 255, 255) # Set up the block data structure. player = pygame.Rect(300, 100, 40, 40) playerImage = pygame.image.load('player.png') playerStretchedImage = pygame.transform.scale(playerImage, (40, 40)) foodImage = pygame.image.load('cherry.png') foods = [] for i in range(20): foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20)) foodCounter = 0 NEWFOOD = 40 # Set up keyboard variables. moveLeft = False moveRight = False moveUp = False moveDown = False MOVESPEED = 6 # Set up the music. pickUpSound = pygame.mixer.Sound('pickup.wav') pygame.mixer.music.load('background.mid') pygame.mixer.music.play(-1, 0.0) musicPlaying = True # Run the game loop. while True: # Check for the QUIT event. for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: # Change the keyboard variables. if event.key == K_LEFT or event.key == K_a: moveRight = False moveLeft = True if event.key == K_RIGHT or event.key == K_d: moveLeft = False moveRight = True if event.key == K_UP or event.key == K_w: moveDown = False moveUp = True if event.key == K_DOWN or event.key == K_s: moveUp = False moveDown = True if event.type == KEYUP: if event.key == K_ESCAPE: pygame.quit() sys.exit() if event.key == K_LEFT or event.key == K_a: moveLeft = False if event.key == K_RIGHT or event.key == K_d: moveRight = False if event.key == K_UP or event.key == K_w: moveUp = False if event.key == K_DOWN or event.key == K_s: moveDown = False if event.key == K_x: player.top = random.randint(0, WINDOWHEIGHT - player.height) player.left = random.randint(0, WINDOWWIDTH - player.width) if event.key == K_m: if musicPlaying: pygame.mixer.music.stop() else: pygame.mixer.music.play(-1, 0.0) musicPlaying = not musicPlaying if event.type == MOUSEBUTTONUP: foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20)) foodCounter += 1 if foodCounter >= NEWFOOD: # Add new food. foodCounter = 0 foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20)) # Draw the white background onto the surface. windowSurface.fill(WHITE) # Move the player. if moveDown and player.bottom < WINDOWHEIGHT: player.top += MOVESPEED if moveUp and player.top > 0: player.top -= MOVESPEED if moveLeft and player.left > 0: player.left -= MOVESPEED if moveRight and player.right < WINDOWWIDTH: player.right += MOVESPEED # Draw the block onto the surface. windowSurface.blit(playerStretchedImage, player) # Check whether the block has intersected with any food squares. for food in foods[:]: if player.colliderect(food): foods.remove(food) player = pygame.Rect(player.left, player.top, player.width + 2, player.height + 2) playerStretchedImage = pygame.transform.scale(playerImage, (player.width, player.height)) if musicPlaying: pickUpSound.play() # Draw the food. for food in foods: windowSurface.blit(foodImage, food) # Draw the window onto the screen. pygame.display.update() mainClock.tick(40 )
以下圖,生成一個遊戲,小怪物吃櫻桃。遊戲隨機生成若干櫻桃,玩家經過操做鍵盤移動小怪物,吃的櫻桃越多,小怪物就會越大。 app
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