ios經常使用動畫

//轉自:http://www.open-open.com/lib/view/open1372152939072.htmlphp

//讀書人學習不算偷html

 //本身定義一個類CoreAnimationEffectios

//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
  
#import <Foundation/Foundation.h>
  
/**
  !  導入QuartzCore.framework
  *
  *  Example:
  *
  *  Step.1
  *
  *      #import "CoreAnimationEffect.h"
  *
  *  Step.2
  *
  *      [CoreAnimationEffect animationMoveLeft:your view];
  *
  */
  
  
@interface CoreAnimationEffect : NSObject
  
#pragma mark - Custom Animation
  
/**
  *   @brief 快速構建一個你自定義的動畫,有如下參數供你設置.
  *
  *   @note  調用系統預置Type須要在調用類引入下句
  *
  *          #import <QuartzCore/QuartzCore.h>
  *
  *   @param type                動畫過渡類型
  *   @param subType             動畫過渡方向(子類型)
  *   @param duration            動畫持續時間
  *   @param timingFunction      動畫定時函數屬性
  *   @param theView             須要添加動畫的view.
  *
  *
  */
  
+ ( void )showAnimationType:(NSString *)type
               withSubType:(NSString *)subType
                  duration:(CFTimeInterval)duration
            timingFunction:(NSString *)timingFunction
                      view:(UIView *)theView;
  
#pragma mark - Preset Animation
  
/**
  *  下面是一些經常使用的動畫效果
  */
  
// reveal
+ ( void )animationRevealFromBottom:(UIView *)view;
+ ( void )animationRevealFromTop:(UIView *)view;
+ ( void )animationRevealFromLeft:(UIView *)view;
+ ( void )animationRevealFromRight:(UIView *)view;
  
// 漸隱漸消
+ ( void )animationEaseIn:(UIView *)view;
+ ( void )animationEaseOut:(UIView *)view;
  
// 翻轉
+ ( void )animationFlipFromLeft:(UIView *)view;
+ ( void )animationFlipFromRigh:(UIView *)view;
  
// 翻頁
+ ( void )animationCurlUp:(UIView *)view;
+ ( void )animationCurlDown:(UIView *)view;
  
// push
+ ( void )animationPushUp:(UIView *)view;
+ ( void )animationPushDown:(UIView *)view;
+ ( void )animationPushLeft:(UIView *)view;
+ ( void )animationPushRight:(UIView *)view;
  
// move
+ ( void )animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ ( void )animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ ( void )animationMoveLeft:(UIView *)view;
+ ( void )animationMoveRight:(UIView *)view;
  
// 旋轉縮放
  
// 各類旋轉縮放效果
+ ( void )animationRotateAndScaleEffects:(UIView *)view;
  
// 旋轉同時縮小放大效果
+ ( void )animationRotateAndScaleDownUp:(UIView *)view;
  
  
  
#pragma mark - Private API
  
/**
  *  下面動畫裏用到的某些屬性在當前API裏是不合法的,可是也能夠用.
  */
  
+ ( void )animationFlipFromTop:(UIView *)view;
+ ( void )animationFlipFromBottom:(UIView *)view;
  
+ ( void )animationCubeFromLeft:(UIView *)view;
+ ( void )animationCubeFromRight:(UIView *)view;
+ ( void )animationCubeFromTop:(UIView *)view;
+ ( void )animationCubeFromBottom:(UIView *)view;
  
+ ( void )animationSuckEffect:(UIView *)view;
  
+ ( void )animationRippleEffect:(UIView *)view;
  
+ ( void )animationCameraOpen:(UIView *)view;
+ ( void )animationCameraClose:(UIView *)view;
  
@end
  
  
  
//
//  CoreAnimationEffect.m
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
  
#import "CoreAnimationEffect.h"
  
#import <QuartzCore/QuartzCore.h>
  
@implementation CoreAnimationEffect
  
/**
  *  首先推薦一個不錯的網站.   http://www.raywenderlich.com
  */
  
#pragma mark - Custom Animation
  
+ ( void )showAnimationType:(NSString *)type
               withSubType:(NSString *)subType
                  duration:(CFTimeInterval)duration
            timingFunction:(NSString *)timingFunction
                      view:(UIView *)theView
{
     /** CATransition
      *
      *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
      *  @see http://geeklu.com/2012/09/animation-in-ios/
      *
      *  CATransition 經常使用設置及屬性註解以下:
      */
  
     CATransition *animation = [CATransition animation];
      
     /** delegate
      *
      *  動畫的代理,若是你想在動畫開始和結束的時候作一些事,能夠設置此屬性,它會自動回調兩個代理方法.
      *
      *  @see CAAnimationDelegate    (按下command鍵點擊)
      */
      
     animation.delegate = self;
      
     /** duration
      *
      *  動畫持續時間
      */
      
     animation.duration = duration;
      
     /** timingFunction
      *
      *  用於變化起點和終點之間的插值計算,形象點說它決定了動畫運行的節奏,好比是均勻變化(相同時間變化量相同)仍是
      *  先快後慢,先慢後快仍是先慢再快再慢.
      *
      *  動畫的開始與結束的快慢,有五個預置分別爲(下同):
      *  kCAMediaTimingFunctionLinear            線性,即勻速
      *  kCAMediaTimingFunctionEaseIn            先慢後快
      *  kCAMediaTimingFunctionEaseOut           先快後慢
      *  kCAMediaTimingFunctionEaseInEaseOut     先慢後快再慢
      *  kCAMediaTimingFunctionDefault           實際效果是動畫中間比較快.
      */
      
     /** timingFunction
      *
      *  當上面的預置不能知足你的需求的時候,你可使用下面的兩個方法來自定義你的timingFunction
      *  具體參見下面的URL
      *
      *  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
      *
      *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
      *
      *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
      */
      
     animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];
      
     /** fillMode
      *
      *  決定當前對象過了非active時間段的行爲,好比動畫開始以前,動畫結束以後.
      *  預置爲:
      *  kCAFillModeRemoved   默認,當動畫開始前和動畫結束後,動畫對layer都沒有影響,動畫結束後,layer會恢復到以前的狀態
      *  kCAFillModeForwards  當動畫結束後,layer會一直保持着動畫最後的狀態
      *  kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL
      *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一塊兒的效果
      */
      
     animation.fillMode = kCAFillModeForwards;
      
     /** removedOnCompletion
      *
      *  這個屬性默認爲YES.通常狀況下,不須要設置這個屬性.
      *
      *  但若是是CAAnimation動畫,而且須要設置 fillMode 屬性,那麼須要將 removedOnCompletion 設置爲NO,不然
      *  fillMode無效
      */
      
//    animation.removedOnCompletion = NO;
      
     /** type
      *
      *  各類動畫效果  其中除了'fade', `moveIn', `push' , `reveal' ,其餘屬於似有的API(我是這麼認爲的,能夠點進去看下注釋).
      *  ↑↑↑上面四個能夠分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調用.
      *  @"cube"                     立方體翻滾效果
      *  @"moveIn"                   新視圖移到舊視圖上面
      *  @"reveal"                   顯露效果(將舊視圖移開,顯示下面的新視圖)
      *  @"fade"                     交叉淡化過渡(不支持過渡方向)             (默認爲此效果)
      *  @"pageCurl"                 向上翻一頁
      *  @"pageUnCurl"               向下翻一頁
      *  @"suckEffect"               收縮效果,相似系統最小化窗口時的神奇效果(不支持過渡方向)
      *  @"rippleEffect"             滴水效果,(不支持過渡方向)
      *  @"oglFlip"                  上下左右翻轉效果
      *  @"rotate"                   旋轉效果
      *  @"push"                   
      *  @"cameraIrisHollowOpen"     相機鏡頭打開效果(不支持過渡方向)
      *  @"cameraIrisHollowClose"    相機鏡頭關上效果(不支持過渡方向)
      */
      
     /** type
      *
      *  kCATransitionFade            交叉淡化過渡
      *  kCATransitionMoveIn          新視圖移到舊視圖上面
      *  kCATransitionPush            新視圖把舊視圖推出去
      *  kCATransitionReveal          將舊視圖移開,顯示下面的新視圖
      */
      
     animation.type = type;
      
     /** subtype
      *
      *  各類動畫方向
      *
      *  kCATransitionFromRight;      同字面意思(下同)
      *  kCATransitionFromLeft;
      *  kCATransitionFromTop;
      *  kCATransitionFromBottom;
      */
      
     /** subtype
      *
      *  當type爲@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別爲:
      *  90cw    逆時針旋轉90°
      *  90ccw   順時針旋轉90°
      *  180cw   逆時針旋轉180°
      *  180ccw  順時針旋轉180°
      */
      
     /**
      *  type與subtype的對應關係(必看),若是對應錯誤,動畫不會顯現.
      *
      *  @see http://iphonedevwiki.net/index.php/CATransition
      */
      
     animation.subtype = subType;
      
     /**
      *  全部核心動畫和特效都是基於CAAnimation,而CAAnimation是做用於CALayer的.因此把動畫添加到layer上.
      *  forKey  能夠是任意字符串.
      */
      
     [theView.layer addAnimation:animation forKey:nil];
}
  
#pragma mark - Preset Animation
  
  
+ ( void )animationRevealFromBottom:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setType:kCATransitionReveal];
     [animation setSubtype:kCATransitionFromBottom];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationRevealFromTop:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setType:kCATransitionReveal];
     [animation setSubtype:kCATransitionFromTop];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationRevealFromLeft:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setType:kCATransitionReveal];
     [animation setSubtype:kCATransitionFromLeft];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationRevealFromRight:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setType:kCATransitionReveal];
     [animation setSubtype:kCATransitionFromRight];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
  
+ ( void )animationEaseIn:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setType:kCATransitionFade];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationEaseOut:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setType:kCATransitionFade];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
  
/**
  *  UIViewAnimation
  *
  *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
  *
  *  @brief  UIView動畫應該是最簡單便捷建立動畫的方式了,詳解請猛戳URL.
  *
  *  @method beginAnimations:context 第一個參數用來做爲動畫的標識,第二個參數給代理代理傳遞消息.至於爲何一個使用
  *                                  nil而另一個使用NULL,是由於第一個參數是一個對象指針,而第二個參數是基本數據類型.
  *  @method setAnimationCurve:      設置動畫的加速或減速的方式(速度)
  *  @method setAnimationDuration:   動畫持續時間
  *  @method setAnimationTransition:forView:cache:   第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩衝區
  *  @method commitAnimations        動畫結束
  */
  
+ ( void )animationFlipFromLeft:(UIView *)view
{
     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
     [UIView setAnimationDuration:0.35f];
     [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
     [UIView commitAnimations];
}
  
+ ( void )animationFlipFromRigh:(UIView *)view
{
     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
     [UIView setAnimationDuration:0.35f];
     [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
     [UIView commitAnimations];
}
  
  
+ ( void )animationCurlUp:(UIView *)view
{
     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
     [UIView setAnimationDuration:0.35f];
     [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
     [UIView commitAnimations];
}
  
+ ( void )animationCurlDown:(UIView *)view
{
     [UIView beginAnimations:nil context:NULL];
     [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
     [UIView setAnimationDuration:0.35f];
     [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
     [UIView commitAnimations];
}
  
+ ( void )animationPushUp:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:kCATransitionPush];
     [animation setSubtype:kCATransitionFromTop];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationPushDown:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:kCATransitionPush];
     [animation setSubtype:kCATransitionFromBottom];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationPushLeft:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:kCATransitionPush];
     [animation setSubtype:kCATransitionFromLeft];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationPushRight:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:kCATransitionPush];
     [animation setSubtype:kCATransitionFromRight];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
// presentModalViewController
+ ( void )animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:duration];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
     [animation setType:kCATransitionMoveIn];
     [animation setSubtype:kCATransitionFromTop];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
// dissModalViewController
+ ( void )animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{
     CATransition *transition = [CATransition animation];
     transition.duration =0.4;
     transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
     transition.type = kCATransitionReveal;
     transition.subtype = kCATransitionFromBottom;
     [view.layer addAnimation:transition forKey:nil];
}
  
+ ( void )animationMoveLeft:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:kCATransitionMoveIn];
     [animation setSubtype:kCATransitionFromLeft];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationMoveRight:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:kCATransitionMoveIn];
     [animation setSubtype:kCATransitionFromRight];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+( void )animationRotateAndScaleEffects:(UIView *)view
{
     [UIView animateWithDuration:0.35f animations:^
      {
          /**
           *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
           *
           *  @param     transform   形變屬性(結構體),能夠利用這個屬性去對view作一些翻轉或者縮放.詳解請猛戳↑URL.
           *
           *  @method    valueWithCATransform3D: 此方法須要一個CATransform3D的結構體.一些非詳細的講解能夠看下面的URL
           *
           *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
           *
           */
           
          view.transform = CGAffineTransformMakeScale(0.001, 0.001);
           
          CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@ "transform" ];
           
          // 向右旋轉45°縮小到最小,而後再從小到大推出.
          animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
           
          /**
           *     其餘效果:
           *     從底部向上收縮一半後彈出
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
           *
           *     從底部向上徹底收縮後彈出
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
           *
           *     左旋轉45°縮小到最小,而後再從小到大推出.
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
           *
           *     旋轉180°縮小到最小,而後再從小到大推出.
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
           */
           
          animation.duration = 0.45;
          animation.repeatCount = 1;
          [view.layer addAnimation:animation forKey:nil];
           
      }
                      completion:^( BOOL finished)
      {
          [UIView animateWithDuration:0.35f animations:^
           {
               view.transform = CGAffineTransformMakeScale(1.0, 1.0);
           }];
      }];
}
  
/** CABasicAnimation
  *
  *  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
  *
  *  @brief                      便利構造函數 animationWithKeyPath: KeyPath須要一個字符串類型的參數,其實是一個
  *                              鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果
  *                              具體能夠填寫什麼請參考上面的URL,切勿亂填!
  *                              例如這裏填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度.
  *                              這個動畫的效果是把view旋轉到最小,再旋轉回來.
  *                              你也能夠填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,能夠用這個類.
  *
  *  @param toValue              動畫結束的值.CABasicAnimation本身只有三個屬性(都很重要)(其餘屬性是繼承來的),分別爲:
  *                              fromValue(開始值), toValue(結束值), byValue(偏移值),
  !                              這三個屬性最多隻能同時設置兩個;
  *                              他們之間的關係以下:
  *                              若是同時設置了fromValue和toValue,那麼動畫就會從fromValue過渡到toValue;
  *                              若是同時設置了fromValue和byValue,那麼動畫就會從fromValue過渡到fromValue + byValue;
  *                              若是同時設置了byValue  和toValue,那麼動畫就會從toValue - byValue過渡到toValue;
  *
  *                              若是隻設置了fromValue,那麼動畫就會從fromValue過渡到當前的value;
  *                              若是隻設置了toValue  ,那麼動畫就會從當前的value過渡到toValue;
  *                              若是隻設置了byValue  ,那麼動畫就會從從當前的value過渡到當前value + byValue.
  *
  *                              能夠這麼理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差並
  *                              同時開啓一個Timer.Timer的間隔也就是這個時間差,經過這個Timer去不停地刷新keyPath的值.
  !                              而實際上,keyPath的值(layer的屬性)在動畫運行這一過程當中,是沒有任何變化的,它只是調用了GPU去
  *                              完成這些顯示效果而已.
  *                              在這個動畫裏,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度.
  *
  *  @param duration             動畫持續時間
  *
  *  @param timingFunction       動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快仍是慢,仍是先快後慢...
  */
  
/** CAAnimationGroup
  *
  *  @brief                      顧名思義,這是一個動畫組,它容許多個動畫組合在一塊兒並行顯示.好比這裏設置了兩個動畫,
  *                              把他們加在動畫組裏,一塊兒顯示.例如你有幾個動畫,在動畫執行的過程當中須要同時修改動畫的某些屬性,
  *                              這時候就可使用CAAnimationGroup.
  *
  *  @param duration             動畫持續時間,值得一提的是,若是添加到group裏的子動畫不設置此屬性,group裏的duration會統一
  *                              設置動畫(包括子動畫)的duration屬性;可是若是子動畫設置了duration屬性,那麼group的duration屬性
  *                              的值不該該小於每一個子動畫中duration屬性的值,不然會形成子動畫顯示不全就中止了動畫.
  *
  *  @param autoreverses         動畫完成後自動從新開始,默認爲NO.
  *
  *  @param repeatCount          動畫重複次數,默認爲0.
  *
  *  @param animations           動畫組(數組類型),把須要同時運行的動畫加到這個數組裏.
  *
  *  @note  addAnimation:forKey  這個方法的forKey參數是一個字符串,這個字符串能夠隨意設置.
  *
  *  @note                       若是你須要在動畫group執行結束後保存動畫效果的話,設置 fillMode 屬性,而且把
  *                              removedOnCompletion 設置爲NO;
  */
  
+ ( void )animationRotateAndScaleDownUp:(UIView *)view
{
     CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.rotation.z" ];
  rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
  rotationAnimation.duration = 0.35f;
  rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
      
  CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.scale" ];
  scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
  scaleAnimation.duration = 0.35f;
  scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
   
  CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
  animationGroup.duration = 0.35f;
  animationGroup.autoreverses = YES;
  animationGroup.repeatCount = 1;
  animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
  [view.layer addAnimation:animationGroup forKey:@ "animationGroup" ];
}
  
  
  
#pragma mark - Private API
  
+ ( void )animationFlipFromTop:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "oglFlip" ];
     [animation setSubtype:@ "fromTop" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationFlipFromBottom:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "oglFlip" ];
     [animation setSubtype:@ "fromBottom" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationCubeFromLeft:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "cube" ];
     [animation setSubtype:@ "fromLeft" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationCubeFromRight:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "cube" ];
     [animation setSubtype:@ "fromRight" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationCubeFromTop:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "cube" ];
     [animation setSubtype:@ "fromTop" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationCubeFromBottom:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "cube" ];
     [animation setSubtype:@ "fromBottom" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationSuckEffect:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "suckEffect" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationRippleEffect:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "rippleEffect" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationCameraOpen:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "cameraIrisHollowOpen" ];
     [animation setSubtype:@ "fromRight" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
  
+ ( void )animationCameraClose:(UIView *)view
{
     CATransition *animation = [CATransition animation];
     [animation setDuration:0.35f];
     [animation setFillMode:kCAFillModeForwards];
     [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
     [animation setType:@ "cameraIrisHollowClose" ];
     [animation setSubtype:@ "fromRight" ];
      
     [view.layer addAnimation:animation forKey:nil];
}
@end
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