轉自:http://blog.csdn.net/zhibudefeng/article/details/8691567php
// // CoreAnimationEffect.h // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. // #import <Foundation/Foundation.h> /** ! 導入QuartzCore.framework * * Example: * * Step.1 * * #import "CoreAnimationEffect.h" * * Step.2 * * [CoreAnimationEffect animationMoveLeft:your view]; * */ @interface CoreAnimationEffect : NSObject #pragma mark - Custom Animation /** * @brief 快速構建一個你自定義的動畫,有如下參數供你設置. * * @note 調用系統預置Type須要在調用類引入下句 * * #import <QuartzCore/QuartzCore.h> * * @param type 動畫過渡類型 * @param subType 動畫過渡方向(子類型) * @param duration 動畫持續時間 * @param timingFunction 動畫定時函數屬性 * @param theView 須要添加動畫的view. * * */ + (void)showAnimationType:(NSString *)type withSubType:(NSString *)subType duration:(CFTimeInterval)duration timingFunction:(NSString *)timingFunction view:(UIView *)theView; #pragma mark - Preset Animation /** * 下面是一些經常使用的動畫效果 */ // reveal + (void)animationRevealFromBottom:(UIView *)view; + (void)animationRevealFromTop:(UIView *)view; + (void)animationRevealFromLeft:(UIView *)view; + (void)animationRevealFromRight:(UIView *)view; // 漸隱漸消 + (void)animationEaseIn:(UIView *)view; + (void)animationEaseOut:(UIView *)view; // 翻轉 + (void)animationFlipFromLeft:(UIView *)view; + (void)animationFlipFromRigh:(UIView *)view; // 翻頁 + (void)animationCurlUp:(UIView *)view; + (void)animationCurlDown:(UIView *)view; // push + (void)animationPushUp:(UIView *)view; + (void)animationPushDown:(UIView *)view; + (void)animationPushLeft:(UIView *)view; + (void)animationPushRight:(UIView *)view; // move + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration; + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration; + (void)animationMoveLeft:(UIView *)view; + (void)animationMoveRight:(UIView *)view; // 旋轉縮放 // 各類旋轉縮放效果 + (void)animationRotateAndScaleEffects:(UIView *)view; // 旋轉同時縮小放大效果 + (void)animationRotateAndScaleDownUp:(UIView *)view; #pragma mark - Private API /** * 下面動畫裏用到的某些屬性在當前API裏是不合法的,可是也能夠用. */ + (void)animationFlipFromTop:(UIView *)view; + (void)animationFlipFromBottom:(UIView *)view; + (void)animationCubeFromLeft:(UIView *)view; + (void)animationCubeFromRight:(UIView *)view; + (void)animationCubeFromTop:(UIView *)view; + (void)animationCubeFromBottom:(UIView *)view; + (void)animationSuckEffect:(UIView *)view; + (void)animationRippleEffect:(UIView *)view; + (void)animationCameraOpen:(UIView *)view; + (void)animationCameraClose:(UIView *)view; @end // // CoreAnimationEffect.m // CoreAnimationEffect // // Created by VincentXue on 13-1-19. // Copyright (c) 2013年 VincentXue. All rights reserved. // #import "CoreAnimationEffect.h" #import <QuartzCore/QuartzCore.h> @implementation CoreAnimationEffect /** * 首先推薦一個不錯的網站. http://www.raywenderlich.com */ #pragma mark - Custom Animation + (void)showAnimationType:(NSString *)type withSubType:(NSString *)subType duration:(CFTimeInterval)duration timingFunction:(NSString *)timingFunction view:(UIView *)theView { /** CATransition * * @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html * @see http://geeklu.com/2012/09/animation-in-ios/ * * CATransition 經常使用設置及屬性註解以下: */ CATransition *animation = [CATransition animation]; /** delegate * * 動畫的代理,若是你想在動畫開始和結束的時候作一些事,能夠設置此屬性,它會自動回調兩個代理方法. * * @see CAAnimationDelegate (按下command鍵點擊) */ animation.delegate = self; /** duration * * 動畫持續時間 */ animation.duration = duration; /** timingFunction * * 用於變化起點和終點之間的插值計算,形象點說它決定了動畫運行的節奏,好比是均勻變化(相同時間變化量相同)仍是 * 先快後慢,先慢後快仍是先慢再快再慢. * * 動畫的開始與結束的快慢,有五個預置分別爲(下同): * kCAMediaTimingFunctionLinear 線性,即勻速 * kCAMediaTimingFunctionEaseIn 先慢後快 * kCAMediaTimingFunctionEaseOut 先快後慢 * kCAMediaTimingFunctionEaseInEaseOut 先慢後快再慢 * kCAMediaTimingFunctionDefault 實際效果是動畫中間比較快. */ /** timingFunction * * 當上面的預置不能知足你的需求的時候,你可使用下面的兩個方法來自定義你的timingFunction * 具體參見下面的URL * * @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html * * + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; * * - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y; */ animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction]; /** fillMode * * 決定當前對象過了非active時間段的行爲,好比動畫開始以前,動畫結束以後. * 預置爲: * kCAFillModeRemoved 默認,當動畫開始前和動畫結束後,動畫對layer都沒有影響,動畫結束後,layer會恢復到以前的狀態 * kCAFillModeForwards 當動畫結束後,layer會一直保持着動畫最後的狀態 * kCAFillModeBackwards 和kCAFillModeForwards相對,具體參考上面的URL * kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一塊兒的效果 */ animation.fillMode = kCAFillModeForwards; /** removedOnCompletion * * 這個屬性默認爲YES.通常狀況下,不須要設置這個屬性. * * 但若是是CAAnimation動畫,而且須要設置 fillMode 屬性,那麼須要將 removedOnCompletion 設置爲NO,不然 * fillMode無效 */ // animation.removedOnCompletion = NO; /** type * * 各類動畫效果 其中除了'fade', `moveIn', `push' , `reveal' ,其餘屬於似有的API(我是這麼認爲的,能夠點進去看下注釋). * ↑↑↑上面四個能夠分別使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'來調用. * @"cube" 立方體翻滾效果 * @"moveIn" 新視圖移到舊視圖上面 * @"reveal" 顯露效果(將舊視圖移開,顯示下面的新視圖) * @"fade" 交叉淡化過渡(不支持過渡方向) (默認爲此效果) * @"pageCurl" 向上翻一頁 * @"pageUnCurl" 向下翻一頁 * @"suckEffect" 收縮效果,相似系統最小化窗口時的神奇效果(不支持過渡方向) * @"rippleEffect" 滴水效果,(不支持過渡方向) * @"oglFlip" 上下左右翻轉效果 * @"rotate" 旋轉效果 * @"push" * @"cameraIrisHollowOpen" 相機鏡頭打開效果(不支持過渡方向) * @"cameraIrisHollowClose" 相機鏡頭關上效果(不支持過渡方向) */ /** type * * kCATransitionFade 交叉淡化過渡 * kCATransitionMoveIn 新視圖移到舊視圖上面 * kCATransitionPush 新視圖把舊視圖推出去 * kCATransitionReveal 將舊視圖移開,顯示下面的新視圖 */ animation.type = type; /** subtype * * 各類動畫方向 * * kCATransitionFromRight; 同字面意思(下同) * kCATransitionFromLeft; * kCATransitionFromTop; * kCATransitionFromBottom; */ /** subtype * * 當type爲@"rotate"(旋轉)的時候,它也有幾個對應的subtype,分別爲: * 90cw 逆時針旋轉90° * 90ccw 順時針旋轉90° * 180cw 逆時針旋轉180° * 180ccw 順時針旋轉180° */ /** * type與subtype的對應關係(必看),若是對應錯誤,動畫不會顯現. * * @see http://iphonedevwiki.net/index.php/CATransition */ animation.subtype = subType; /** * 全部核心動畫和特效都是基於CAAnimation,而CAAnimation是做用於CALayer的.因此把動畫添加到layer上. * forKey 能夠是任意字符串. */ [theView.layer addAnimation:animation forKey:nil]; } #pragma mark - Preset Animation + (void)animationRevealFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromBottom]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromTop]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromLeft]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRevealFromRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionReveal]; [animation setSubtype:kCATransitionFromRight]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationEaseIn:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationEaseOut:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setType:kCATransitionFade]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil]; } /** * UIViewAnimation * * @see http://www.cocoachina.com/bbs/read.php?tid=110168 * * @brief UIView動畫應該是最簡單便捷建立動畫的方式了,詳解請猛戳URL. * * @method beginAnimations:context 第一個參數用來做爲動畫的標識,第二個參數給代理代理傳遞消息.至於爲何一個使用 * nil而另一個使用NULL,是由於第一個參數是一個對象指針,而第二個參數是基本數據類型. * @method setAnimationCurve: 設置動畫的加速或減速的方式(速度) * @method setAnimationDuration: 動畫持續時間 * @method setAnimationTransition:forView:cache: 第一個參數定義動畫類型,第二個參數是當前視圖對象,第三個參數是是否使用緩衝區 * @method commitAnimations 動畫結束 */ + (void)animationFlipFromLeft:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationFlipFromRigh:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationCurlUp:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationCurlDown:(UIView *)view { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.35f]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO]; [UIView commitAnimations]; } + (void)animationPushUp:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushDown:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromBottom]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationPushRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionPush]; [animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil]; } // presentModalViewController + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration { CATransition *animation = [CATransition animation]; [animation setDuration:duration]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil]; } // dissModalViewController + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration { CATransition *transition = [CATransition animation]; transition.duration =0.4; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionReveal; transition.subtype = kCATransitionFromBottom; [view.layer addAnimation:transition forKey:nil]; } + (void)animationMoveLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationMoveRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:kCATransitionMoveIn]; [animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil]; } +(void)animationRotateAndScaleEffects:(UIView *)view { [UIView animateWithDuration:0.35f animations:^ { /** * @see http://donbe.blog.163.com/blog/static/138048021201061054243442/ * * @param transform 形變屬性(結構體),能夠利用這個屬性去對view作一些翻轉或者縮放.詳解請猛戳↑URL. * * @method valueWithCATransform3D: 此方法須要一個CATransform3D的結構體.一些非詳細的講解能夠看下面的URL * * @see http://blog.csdn.net/liubo0_0/article/details/7452166 * */ view.transform = CGAffineTransformMakeScale(0.001, 0.001); CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; // 向右旋轉45°縮小到最小,而後再從小到大推出. animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)]; /** * 其餘效果: * 從底部向上收縮一半後彈出 * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)]; * * 從底部向上徹底收縮後彈出 * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)]; * * 左旋轉45°縮小到最小,而後再從小到大推出. * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)]; * * 旋轉180°縮小到最小,而後再從小到大推出. * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)]; */ animation.duration = 0.45; animation.repeatCount = 1; [view.layer addAnimation:animation forKey:nil]; } completion:^(BOOL finished) { [UIView animateWithDuration:0.35f animations:^ { view.transform = CGAffineTransformMakeScale(1.0, 1.0); }]; }]; } /** CABasicAnimation * * @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html * * @brief 便利構造函數 animationWithKeyPath: KeyPath須要一個字符串類型的參數,其實是一個 * 鍵-值編碼協議的擴展,參數必須是CALayer的某一項屬性,你的代碼會對應的去改變該屬性的效果 * 具體能夠填寫什麼請參考上面的URL,切勿亂填! * 例如這裏填寫的是 @"transform.rotation.z" 意思就是圍繞z軸旋轉,旋轉的單位是弧度. * 這個動畫的效果是把view旋轉到最小,再旋轉回來. * 你也能夠填寫@"opacity" 去修改透明度...以此類推.修改layer的屬性,能夠用這個類. * * @param toValue 動畫結束的值.CABasicAnimation本身只有三個屬性(都很重要)(其餘屬性是繼承來的),分別爲: * fromValue(開始值), toValue(結束值), byValue(偏移值), ! 這三個屬性最多隻能同時設置兩個; * 他們之間的關係以下: * 若是同時設置了fromValue和toValue,那麼動畫就會從fromValue過渡到toValue; * 若是同時設置了fromValue和byValue,那麼動畫就會從fromValue過渡到fromValue + byValue; * 若是同時設置了byValue 和toValue,那麼動畫就會從toValue - byValue過渡到toValue; * * 若是隻設置了fromValue,那麼動畫就會從fromValue過渡到當前的value; * 若是隻設置了toValue ,那麼動畫就會從當前的value過渡到toValue; * 若是隻設置了byValue ,那麼動畫就會從從當前的value過渡到當前value + byValue. * * 能夠這麼理解,當你設置了三個中的一個或多個,系統就會根據以上規則使用插值算法計算出一個時間差並 * 同時開啓一個Timer.Timer的間隔也就是這個時間差,經過這個Timer去不停地刷新keyPath的值. ! 而實際上,keyPath的值(layer的屬性)在動畫運行這一過程當中,是沒有任何變化的,它只是調用了GPU去 * 完成這些顯示效果而已. * 在這個動畫裏,是設置了要旋轉到的弧度,根據以上規則,動畫將會從它當前的弧度專旋轉到我設置的弧度. * * @param duration 動畫持續時間 * * @param timingFunction 動畫起點和終點之間的插值計算,也就是說它決定了動畫運行的節奏,是快仍是慢,仍是先快後慢... */ /** CAAnimationGroup * * @brief 顧名思義,這是一個動畫組,它容許多個動畫組合在一塊兒並行顯示.好比這裏設置了兩個動畫, * 把他們加在動畫組裏,一塊兒顯示.例如你有幾個動畫,在動畫執行的過程當中須要同時修改動畫的某些屬性, * 這時候就可使用CAAnimationGroup. * * @param duration 動畫持續時間,值得一提的是,若是添加到group裏的子動畫不設置此屬性,group裏的duration會統一 * 設置動畫(包括子動畫)的duration屬性;可是若是子動畫設置了duration屬性,那麼group的duration屬性 * 的值不該該小於每一個子動畫中duration屬性的值,不然會形成子動畫顯示不全就中止了動畫. * * @param autoreverses 動畫完成後自動從新開始,默認爲NO. * * @param repeatCount 動畫重複次數,默認爲0. * * @param animations 動畫組(數組類型),把須要同時運行的動畫加到這個數組裏. * * @note addAnimation:forKey 這個方法的forKey參數是一個字符串,這個字符串能夠隨意設置. * * @note 若是你須要在動畫group執行結束後保存動畫效果的話,設置 fillMode 屬性,而且把 * removedOnCompletion 設置爲NO; */ + (void)animationRotateAndScaleDownUp:(UIView *)view { CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2]; rotationAnimation.duration = 0.35f; rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleAnimation.toValue = [NSNumber numberWithFloat:0.0]; scaleAnimation.duration = 0.35f; scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; animationGroup.duration = 0.35f; animationGroup.autoreverses = YES; animationGroup.repeatCount = 1; animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil]; [view.layer addAnimation:animationGroup forKey:@"animationGroup"]; } #pragma mark - Private API + (void)animationFlipFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationFlipFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"oglFlip"]; [animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromLeft:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromLeft"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromRight:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromTop:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCubeFromBottom:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cube"]; [animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationSuckEffect:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"suckEffect"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationRippleEffect:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"rippleEffect"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCameraOpen:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowOpen"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } + (void)animationCameraClose:(UIView *)view { CATransition *animation = [CATransition animation]; [animation setDuration:0.35f]; [animation setFillMode:kCAFillModeForwards]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [animation setType:@"cameraIrisHollowClose"]; [animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil]; } @end