參考:html
新手引導鏤空方案測試
let bg:eui.Image = new eui.Image(RES.getRes("bg_jpg")); this.addChild(bg);
let sp:egret.Sprite = new egret.Sprite(); sp.graphics.beginFill(0xff0000); sp.graphics.drawCircle(100,100,100); sp.graphics.endFill(); this.addChild(sp);
init直接照搬論壇老兄的,我這裏就沒有封裝了,反正只是作測試,無所謂了this
public init(dp:egret.DisplayObject, w:number, h:number):void {
let container:egret.DisplayObjectContainer = new egret.DisplayObjectContainer();
let bg:egret.Shape = new egret.Shape();
bg.graphics.beginFill(0x000000, 0.8);
bg.graphics.drawRect(0, 0, w, h);
bg.graphics.endFill();
container.addChild(bg);
container.addChild(dp);
dp.blendMode = egret.BlendMode.ERASE;
let renderTexture:egret.RenderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(container);
let bitmap:egret.Bitmap = new egret.Bitmap(renderTexture);
this.addChild(bitmap);
bitmap.touchEnabled = true; //容許點擊 bitmap.pixelHitTest = true; //鏤空區域不響應點擊,這樣能夠穿透點擊到下面的背景
}
this.init(sp, 500,500); bg.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>{ console.log("bg hit"); },this);
這時,當咱們點擊黑色區域時,是不會輸出"hit bg"的。spa
點擊鏤空區域時,會輸出"hit bg".code
這樣能夠用來作新手指引了額。htm