從這一節開始講3D的數學圖形,爲此我準備了很久.這一節中將爲你展現如何生成球面,橢球面,膠囊體,刺球,圓弧面.html
相關軟件參見:數學圖形可視化工具,使用我自定義語法的腳本代碼生成數學圖形.算法
在我剛學計算機圖形學的時候,就寫過生成球面的程序,代碼曾發佈在球(Sphere)圖形的生成算法.
工具
球與圓很相關,一個是三維,一個是二維,能夠參考下:圓,橢圓post
(1)sphere的第一種寫法url
vertices = D1:100 D2:100 t = from 0 to (PI*2) D1 r = from 0 to 1 D2 x = 2*r*sin(t)*sqrt(1-r^2) y = 2*r*cos(t)*sqrt(1-r^2) z = 1-2*(r^2)
球的網格線:spa
(2)sphere的另兩種寫法3d
vertices = dimension1:36 dimension2:72 u = from 0 to (2*PI) dimension1 v = from (-PI*0.5) to (PI*0.5) dimension2 r = 10.0 x = r*cos(v)*sin(u) y = r*sin(v) z = r*cos(v)*cos(u)
vertices = dimension1:36 dimension2:72 u = from 0 to (2*PI) dimension1 v = from 0 to (PI) dimension2 r = 10.0 x = r*sin(v)*sin(u) y = r*cos(v) z = r*sin(v)*cos(u)
兩種寫法生成的圖形是同樣的code
(3)彩色球htm
在腳本中給rgb變量設值,就能設置頂點色.blog
vertices = dimension1:72 dimension2:72 u = from 0 to (2*PI) dimension1 v = from (-PI*0.5) to (PI*0.5) dimension2 x = cos(v)*sin(u) y = sin(v) z = cos(v)*cos(u) a = 10.0 r = (x+1.0)/2 g = (y+1.0)/2 b = (z+1.0)/2 x = a*x y = a*y z = a*z
(4)圓弧面
將球的第二維度範圍減少,即獲得圓弧面
vertices = dimension1:36 dimension2:72 u = from 0 to (2*PI) dimension1 v = from (PI*0.1) to (PI*0.5) dimension2 r = 10.0 x = r*cos(v)*sin(u) y = r*sin(v) z = r*cos(v)*cos(u)
(5)橢球面
#http://www.mathcurve.com/surfaces/ellipsoid/ellipsoid.shtml vertices = D1:100 D2:100 u = from 0 to (2*PI) D1 v = from (-PI*0.5) to (PI*0.5) D2 a = rand2(1, 10) b = rand2(1, 10) c = rand2(1, 10) x = a*cos(v)*sin(u) y = b*sin(v) z = c*cos(v)*cos(u)
(6)膠囊體
將球面向上下兩頭拉伸,即獲得膠囊體,我也曾經寫過膠囊體的生成算法膠囊體(Capsule)圖形的生成算法
(7)刺球
將球面上頂點到球心的距離,有規律地變化,能夠獲得多變的球,如刺球
vertices = dimension1:129 dimension2:65 u = from 0 to (2*PI) dimension1 v = from (-PI*0.5) to (PI*0.5) dimension2 n =4 a = from 0 to 128 D1 b = from 0 to 64 D2 t = (mod(a, n) + mod(b, n))/n*4 r = 10.0 + t x = r*cos(v)*sin(u) y = r*sin(v) z = r*cos(v)*cos(u)