如下皆爲老師代碼,該次實驗皆爲驗證性實驗python
python序列應用:猜單詞canvas
代碼以下:app
#建立單詞序列 WORDS=("python","jumble","easy","difficult","answer","continue","phone","position","game") #start the game print( """ 歡迎參加猜單詞遊戲 把字母組合成一個正確的單詞 """ ) iscontinue="y" while iscontinue=="y"or iscontinue=="Y": word =random.choice(WORDS) correct=word jumble="" while word: position=random.randrange(len(word)) jumble+=word\[position\] word= word\[:position\]+word\[(position+1):\] print("亂序後單詞:",jumble) guess =input("\\n請你猜:") while guess !=correct and guess !="": print("對不起不正確.") guess =input("繼續猜:") if guess ==correct: print("真棒,你猜對了!\\n") iscontinue=input("\\n\\n是否繼續(Y/N):")
調試結果:dom
python:面向對象設計應用——發牌遊戲ide
# Basic classes for a game with playing cards class Card(): """" A playing card """ # 牌面數字 1--13 RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] # 梅爲梅花,方爲方塊,紅爲紅心,黑爲黑桃 SUITS = ["梅", "方", "紅", "黑"] def __init__(self, rank, suit, face_up=True): self.rank = rank # 指的是牌面數字 1--13 self.suit = suit # suit指的是花色 self.is_face_up = face_up # 是否顯示牌正面,True爲正面,False爲牌背面 def __str__(self): # print() if self.is_face_up: rep = self.suit + self.rank #+" " str(self.pic_order()) else: rep = "XX" return rep def filp(self): #翻牌方法 self.is_face_up = not self.is_face_up def pic_order(self): #牌的順序號 if self.rank == "A": FaceNum = 1 elif self.rank == "J": FaceNum = 11 elif self.rank == "Q": FaceNum = 12 elif self.rank == "K": FaceNum = 13 else: FaceNum = int(self.rank) if self.suit == "梅": Suit = 1 elif self.suit == "方": Suit = 2 elif self.suit == "紅": Suit = 3 else: Suit = 4 return (Suit - 1) * 13 + FaceNum class Hand(): """" A hand of playing cards """ def __init__(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "無牌" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Poke(Hand): """" A deck of playing cards """ def populate(self): # 生成一副牌 for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): # 洗牌 import random random.shuffle(self.cards) # 打亂牌的順序 def deal(self, hands, per_hand=13): # 發牌,發給玩家,每人默認13張牌 for rounds in range(per_hand): for hand in hands: top_card = self.cards[0] self.cards.remove(top_card) hand.add(top_card) if __name__ == "__main__": print("This is a module with classes for playing cards.") # 四個玩家 players = [Hand(), Hand(), Hand(), Hand()] poke1 = Poke() poke1.populate() # 生成一副牌 poke1.shuffle() # 洗牌 poke1.deal(players, 13) # 發給玩家每人13張牌 # 顯示4位牌手的牌 n = 1 for hand in players: print("牌手", n, end=":") print(hand) n = n + 1 input("\nPress the enter key to exit"
調試結果: oop
python 圖形界面設計--- 猜數字遊戲ui
import sys import random import re number = random.randint(0, 1024) running = True num = 0 nmaxn = 1024 nminn = 0 def eBtnClose(event): root.destroy() def labelqval(vText): label_val_q.config(label_val_q, text=vText) def numGuess(): if num == 1: labelqval('太厲害了吧,一次就答對了') elif num < 10: labelqval('幾回就答對了....嘗試次數:' + str(num)) elif num < 50: labelqval('這麼屢次回合嘗試次數:' + str(num)) else: labelqval('好吧.....您都試了超過50次了.....嘗試次數:' + str(num)) def eBtnGuess(event): global nmaxn global nminn global num global running if running: val_a = int(entry_a.get()) if val_a == number: labelqval("恭喜答對了!") num += 1 running = False numGuess() elif val_a > number: if val_a > nminn: nminn = val_a num += 1 label_tip_min.config(label_tip_min, text=nminn) labelqval("大了哦") else: if val_a < nmaxn: nmaxn = val_a num += 1 label_tip_max.config(label_tip_max, text=nmaxn) labelqval("小了哦") else: labelqval("你已經答對啦...") root = tk.Tk(className="猜數字遊戲") root.geometry("400x90+200+200") line_a_tip = tk.Frame(root) label_tip_max = tk.Label(line_a_tip, text=nmaxn) label_tip_min = tk.Label(line_a_tip, text=nminn) label_tip_max.pack(side="top", fill="x") label_tip_min.pack(side="bottom", fill="x") line_a_tip.pack(side="left", fill="y") line_question = tk.Frame(root) label_val_q = tk.Label(line_question, width="80") label_val_q.pack(side="left") line_question.pack(side="top", fill="x") line_input = tk.Frame(root) entry_a = tk.Entry(line_input, width="40") btnGuess = tk.Button(line_input, text="猜") entry_a.pack(side="left") entry_a.bind('<Return>', eBtnGuess) btnGuess.bind('<Button-1>', eBtnGuess) btnGuess.pack(side="left") line_input.pack(side="top", fill="x") line_btn = tk.Frame(root) btnClose = tk.Button(line_btn, text="關閉") btnClose.bind('<Button-1>', eBtnClose) btnClose.pack(side="left") line_btn.pack(side="top") labelqval("請輸入0到1024之間任意整數:") entry_a.focus_set() print(number) root.mainloop()
運行結果 : 設計
python : Tkinter圖形繪製——圖形版發牌程序 遊戲介紹:隨機將52張牌(不含大王和小王)發給四位牌手,在屏幕上顯示每位牌手的牌。3d
代碼以下:調試
import random n = 52 def gen_pocker(n): x = 100 while x > 0: x = x - 1 p1 = random.randint(0, n - 1) p2 = random.randint(0, n - 1) t = pocker[p1] pocker[p1] = pocker[p2] pocker[p2] = t return pocker pocker = [i for i in range(n)] pocker = gen_pocker(n) print(pocker) (player1, player2, player3, player4) = ([], [], [], []) (p1, p2, p3, p4) = ([], [], [], []) root = Tk() # 建立一個Canvas,設置其背景色爲白色 cv = Canvas(root, bg='white', width=700, height=600) imgs = [] for i in range(1, 5): for j in range(1, 14): imgs.insert((i-1)*13+(j-1), PhotoImage(file='images\\' + str(i)+'-'+str(j)+'.png')) for x in range(13): # 13輪 m = x * 4 p1.append(pocker[m]) p2.append(pocker[m+1]) p3.append(pocker[m+2]) p4.append(pocker[m+3]) p1.sort() p2.sort() p3.sort() p4.sort() for x in range(0, 13): img = imgs[p1[x]] player1.append(cv.create_image((200 + 20 * x, 80), image=img)) img = imgs[p2[x]] player2.append(cv.create_image((100, 150 + 20 * x), image=img)) img = imgs[p3[x]] player3.append(cv.create_image((200 + 20 * x, 500), image=img)) img = imgs[p4[x]] player4.append(cv.create_image((560, 150 + 20 * x), image=img)) print("player1:", player1) print("player2:", player2) print("player3:", player3) print("player4:", player4) cv.pack() root.mainloop()
運行結果 :
撲克素材:
Python圖像處理——人物拼圖遊戲
拼圖遊戲將一幅圖片分割鹹若干拼塊並將它們隨機打亂順序,當將全部拼塊都放回原位置時,就完成了拼圖(遊戲結束)。 代碼以下:
from tkinter.messagebox import * import random root = Tk('拼圖遊戲') root.title("拼圖") # 載入外部圖像 Pics = [] for i in range(9): filename = 'woman\\' + "woman_" + str(i) + ".gif" Pics.append(PhotoImage(file=filename)) # 定義常量 # 畫布的尺寸 WIDTH = 350 HEIGHT = 600 # 圖像塊的邊長 IMAGE_WIDTH = WIDTH // 3 IMAGE_HEIGHT = HEIGHT // 3 # 棋盤行列數 ROWS = 3 COLS = 3 # 移動步數 steps = 0 # 保存全部圖像的列表 board = [[0, 1, 2], [3, 4, 5], [6, 7, 8]] # 圖像塊類 class Square: def __init__(self, orderID): self.orderID = orderID def draw(self, canvas, board_pos): img = Pics[self.orderID] canvas.create_image(board_pos, image=img) # 初始化拼圖板 def init_board(): # 打亂圖像塊座標 L = list(range(8)) L.append(None) random.shuffle(L) # 填充拼圖板 for i in range(ROWS): for j in range(COLS): idx = i * ROWS + j orderID = L[idx] if orderID is None: board[i][j] = None else: board[i][j] = Square(orderID) # 重置遊戲 def play_game(): global steps steps = 0 init_board() # 繪製遊戲界面各元素 def drawBoard(canvas): # 畫黑框 canvas.create_polygon((0, 0, WIDTH, 0, WIDTH, HEIGHT, 0, HEIGHT), width=1, outline='Black', fill='green') # 畫圖像塊 # 代碼寫在這裏 for i in range(ROWS): for j in range(COLS): if board[i][j] is not None: board[i][j].draw(canvas, (IMAGE_WIDTH * (j + 0.5), IMAGE_HEIGHT * (i + 0.5))) def mouseclick(pos): global steps # 將點擊位置換算成拼圖板上的座標 r = int(pos.y // IMAGE_HEIGHT) c = int(pos.x // IMAGE_WIDTH) print(r, c) if r < 3 and c < 3: # 點擊位置在拼圖板內才移動圖片 if board[r][c] is None: # 點到空位置上什麼也不移動 return else: # 依次檢查當前圖像塊的上,下,左,右是否有空位置,若是有就移動到當前圖像塊 current_square = board[r][c] if r - 1 >= 0 and board[r-1][c] is None: # 判斷上面 board[r][c] = None board[r-1][c] = current_square steps += 1 elif c + 1 <= 2 and board[r][c+1] is None: # 判斷右面 board[r][c] = None board[r][c+1] = current_square steps += 1 elif r + 1 <= 2 and board[r+1][c] is None: # 判斷下面 board[r][c] = None board[r+1][c] = current_square steps += 1 elif c - 1 >= 0 and board[r][c-1] is None: # 判斷左面 board[r][c] = None board[r][c-1] = current_square steps += 1 #print(board) label1["text"] = str(steps) cv.delete('all') # 清除canvas畫布上的內容 drawBoard(cv) if win(): showinfo(title="恭喜", message="你成功了!") def win(): for i in range(ROWS): for j in range(COLS): if board[i][j] is not None and board[i][j].orderID != i * ROWS + j: return False return True def callBack2(): print("從新開始") play_game() cv.delete('all') # 清除canvas畫布上的內容 drawBoard(cv) #設置窗口 cv = Canvas(root, bg='white', width=WIDTH, height=HEIGHT) b1 = Button(root, text="從新開始", command=callBack2, width=20) label1 = Label(root, text="0", fg="red", width=20) label1.pack() cv.bind("<Button-1>", mouseclick) cv.pack() b1.pack() play_game() drawBoard(cv) root.mainloop()
素材圖片: