cocos2d-x 22種特效

CCSprite* sp = CCSprite::create("Default.png");     sp->setPosition(ccp(240, 160));     addChild(sp);          //常見的22種特效          //3D晃動的特效 //    CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false); //    sp->runAction(shaky3D);     //3D瓷磚晃動特效 //    CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false); //    sp->runAction(shakyTiles3D);          //波動特效 //    CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true); //    sp->runAction(waves);          //3D波動特效 //    CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20); //    sp->runAction(waves3D);          //3D瓷磚波動特效 //    CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20); //    sp->runAction(wavesTiles3D);     //X軸 3D反轉特效 //    CCActionInterval* filpX = CCFlipX3D::create(5); //    sp->runAction(filpX);          //Y軸3D反轉特效 //    CCActionInterval* filpY = CCFlipY3D::create(5); //    sp->runAction(filpY);     //凸透鏡特效 //    CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240); //    sp->runAction(lens);          //水波紋特效 //    CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160); //    sp->runAction(ripple);          //液體特效 //    CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20); //    sp->runAction(liquid);          //扭曲旋轉特效 //    CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5); //    sp->runAction(twirl);          //破碎的3D瓷磚特效 //    CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true); //    sp->runAction(shatteredTiles);          //瓷磚洗牌特效 //    CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50); //    sp->runAction(shuffle);          //部落格效果,從左下角到右上角 //    CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50)); //    sp->runAction(fadeOutTRTiles);          //部落格效果,從右上角到左下角 //    CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50)); //    sp->runAction(fadeOutBLTiles);          //摺疊效果 從下到上 //    CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10)); //    sp->runAction(fadeOutUpTiles);          //摺疊效果,從上到下 //    CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50)); //    sp->runAction(fadeOutDownTiles);          //方塊消失特效 //    CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50)); //    sp->runAction(turnOffFiels);          //跳動的方塊特效 //    CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20); //    sp->runAction(jumpTiles);          //分多行消失特效 //    CCActionInterval* splitCols = CCSplitCols::create(5, 50); //    sp->runAction(splitCols);          //分多列消失特效 //    CCActionInterval* splitRows = CCSplitRows::create(5, 50); //    sp->runAction(splitRows);          //3D翻頁特效     CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));     sp->runAction(pageTurn3D);
相關文章
相關標籤/搜索