exif.js

HTML5+canvas進行移動端手機照片上傳時,發現iOS手機上傳豎拍照片會逆時針旋轉90度,橫拍照片無此問題;Android手機沒這個問題。javascript

所以解決這個問題的思路是:獲取到照片拍攝的方向角,對非橫拍的ios照片進行角度旋轉修正。html

利用exif.js讀取照片的拍攝信息,這裏主要用到Orientation屬性。
html5

Orientation屬性說明以下:
java

下面就直接上代碼了。jquery

主要有html5頁面和一個js,示例功能包含了圖片壓縮和旋轉。android

本身寫的是uploadImage.js。ios

html5測試頁面以下:web

<!DOCTYPE html>
<html>
<head>
   <meta charset= "utf-8" >
   <meta name= "viewport" content= "initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
   <title>圖片上傳</title>
   <script type= "text/javascript" src= "js/jquery-1.8.3.js" ></script>
   <script type= "text/javascript" src= "js/uploadPicture/uploadImage.js" ></script>
     <script type= "text/javascript" src= "js/exif.js" ></script>
   <script>
  
   </script>
</head>
<body>
   <div style= "height: 50px; line-height: 50px;text-align: center;border-bottom: 1px solid #171E28;" >
       上傳圖片:
       <input type= "file" accept= "image/*" id= "uploadImage" capture= "camera" onchange= "selectFileImage(this);" />
     </div>
     <div style= "margin-top: 10px;" >
       <img alt= "preview" src= "" id= "myImage" />
     </div>
</body>
</html>
uploadImage.js以下:
 
function selectFileImage(fileObj) {
   var file = fileObj.files[ '0' ];
   //圖片方向角 added by lzk
   var Orientation = null ;
    
   if (file) {
     console.log( "正在上傳,請稍後..." );
     var rFilter = /^(image\/jpeg|image\/png)$/i; // 檢查圖片格式
     if (!rFilter.test(file.type)) {
       //showMyTips("請選擇jpeg、png格式的圖片", false);
       return ;
     }
     // var URL = URL || webkitURL;
     //獲取照片方向角屬性,用戶旋轉控制
     EXIF.getData(file, function () {
       // alert(EXIF.pretty(this));
       EXIF.getAllTags( this ); 
       //alert(EXIF.getTag(this, 'Orientation')); 
       Orientation = EXIF.getTag( this , 'Orientation' );
       //return;
     });
      
     var oReader = new FileReader();
     oReader.onload = function (e) {
       //var blob = URL.createObjectURL(file);
       //_compress(blob, file, basePath);
       var image = new Image();
       image.src = e.target.result;
       image.onload = function () {
         var expectWidth = this .naturalWidth;
         var expectHeight = this .naturalHeight;
          
         if ( this .naturalWidth > this .naturalHeight && this .naturalWidth > 800) {
           expectWidth = 800;
           expectHeight = expectWidth * this .naturalHeight / this .naturalWidth;
         } else if ( this .naturalHeight > this .naturalWidth && this .naturalHeight > 1200) {
           expectHeight = 1200;
           expectWidth = expectHeight * this .naturalWidth / this .naturalHeight;
         }
         var canvas = document.createElement( "canvas" );
         var ctx = canvas.getContext( "2d" );
         canvas.width = expectWidth;
         canvas.height = expectHeight;
         ctx.drawImage( this , 0, 0, expectWidth, expectHeight);
         var base64 = null ;
         //修復ios
         if (navigator.userAgent.match(/iphone/i)) {
           console.log( 'iphone' );
           //alert(expectWidth + ',' + expectHeight);
           //若是方向角不爲1,都須要進行旋轉 added by lzk
           if (Orientation != "" && Orientation != 1){
             alert( '旋轉處理' );
             switch (Orientation){
               case 6: //須要順時針(向左)90度旋轉
                 alert( '須要順時針(向左)90度旋轉' );
                 rotateImg( this , 'left' ,canvas);
                 break ;
               case 8: //須要逆時針(向右)90度旋轉
                 alert( '須要順時針(向右)90度旋轉' );
                 rotateImg( this , 'right' ,canvas);
                 break ;
               case 3: //須要180度旋轉
                 alert( '須要180度旋轉' );
                 rotateImg( this , 'right' ,canvas); //轉兩次
                 rotateImg( this , 'right' ,canvas);
                 break ;
             }    
           }
            
           /*var mpImg = new MegaPixImage(image);
           mpImg.render(canvas, {
             maxWidth: 800,
             maxHeight: 1200,
             quality: 0.8,
             orientation: 8
           });*/
           base64 = canvas.toDataURL( "image/jpeg" , 0.8);
         } else if (navigator.userAgent.match(/Android/i)) { // 修復android
           var encoder = new JPEGEncoder();
           base64 = encoder.encode(ctx.getImageData(0, 0, expectWidth, expectHeight), 80);
         } else {
           //alert(Orientation);
           if (Orientation != "" && Orientation != 1){
             //alert('旋轉處理');
             switch (Orientation){
               case 6: //須要順時針(向左)90度旋轉
                 alert( '須要順時針(向左)90度旋轉' );
                 rotateImg( this , 'left' ,canvas);
                 break ;
               case 8: //須要逆時針(向右)90度旋轉
                 alert( '須要順時針(向右)90度旋轉' );
                 rotateImg( this , 'right' ,canvas);
                 break ;
               case 3: //須要180度旋轉
                 alert( '須要180度旋轉' );
                 rotateImg( this , 'right' ,canvas); //轉兩次
                 rotateImg( this , 'right' ,canvas);
                 break ;
             }    
           }
            
           base64 = canvas.toDataURL( "image/jpeg" , 0.8);
         }
         //uploadImage(base64);
         $( "#myImage" ).attr( "src" , base64);
       };
     };
     oReader.readAsDataURL(file);
   }
}
  
//對圖片旋轉處理 added by lzk
function rotateImg(img, direction,canvas) { 
     //alert(img);
     //最小與最大旋轉方向,圖片旋轉4次後回到原方向 
     var min_step = 0; 
     var max_step = 3; 
     //var img = document.getElementById(pid); 
     if (img == null ) return
     //img的高度和寬度不能在img元素隱藏後獲取,不然會出錯 
     var height = img.height; 
     var width = img.width; 
     //var step = img.getAttribute('step'); 
     var step = 2; 
     if (step == null ) { 
       step = min_step; 
    
     if (direction == 'right' ) { 
       step++; 
       //旋轉到原位置,即超過最大值 
       step > max_step && (step = min_step); 
     } else
       step--; 
       step < min_step && (step = max_step); 
    
     //img.setAttribute('step', step); 
     /*var canvas = document.getElementById('pic_' + pid); 
     if (canvas == null) { 
       img.style.display = 'none'; 
       canvas = document.createElement('canvas'); 
       canvas.setAttribute('id', 'pic_' + pid); 
       img.parentNode.appendChild(canvas); 
     } */
     //旋轉角度以弧度值爲參數 
     var degree = step * 90 * Math.PI / 180; 
     var ctx = canvas.getContext( '2d' ); 
     switch (step) { 
       case 0: 
         canvas.width = width; 
         canvas.height = height; 
         ctx.drawImage(img, 0, 0); 
         break
       case 1: 
         canvas.width = height; 
         canvas.height = width; 
         ctx.rotate(degree); 
         ctx.drawImage(img, 0, -height); 
         break
       case 2: 
         canvas.width = width; 
         canvas.height = height; 
         ctx.rotate(degree); 
         ctx.drawImage(img, -width, -height); 
         break
       case 3: 
         canvas.width = height; 
         canvas.height = width; 
         ctx.rotate(degree); 
         ctx.drawImage(img, -width, 0); 
         break
    
  
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