HTML5+canvas進行移動端手機照片上傳時,發現iOS手機上傳豎拍照片會逆時針旋轉90度,橫拍照片無此問題;Android手機沒這個問題。
所以解決這個問題的思路是:獲取到照片拍攝的方向角,對非橫拍的ios照片進行角度旋轉修正。
利用exif.js讀取照片的拍攝信息,詳見 http://code.ciaoca.com/JavaScript/exif-js/
這裏主要用到Orientation屬性。
Orientation屬性說明以下:
旋轉角度 參數
0° 1
順時針90° 6
逆時針90° 8
180° 3javascript
下面就直接上代碼了。
主要有Html5頁面和一個js,示例功能包含了圖片壓縮和旋轉。
本身寫的是uploadImage.js。
html5測試頁面以下:
[javascript] view plain copy print?
<!DOCTYPE html>
</script>
uploadImage.js以下:html5
function selectFileImage(fileObj) {
var file = fileObj.files['0'];
//圖片方向角 added by lzk
var Orientation = null;java
if (file) { console.log("正在上傳,請稍後..."); var rFilter = /^(image\/jpeg|image\/png)$/i; // 檢查圖片格式 if (!rFilter.test(file.type)) { //showMyTips("請選擇jpeg、png格式的圖片", false); return; } // var URL = URL || webkitURL; //獲取照片方向角屬性,用戶旋轉控制 EXIF.getData(file, function() { // alert(EXIF.pretty(this)); EXIF.getAllTags(this); //alert(EXIF.getTag(this, 'Orientation')); Orientation = EXIF.getTag(this, 'Orientation'); //return; }); var oReader = new FileReader(); oReader.onload = function(e) { //var blob = URL.createObjectURL(file); //_compress(blob, file, basePath); var image = new Image(); image.src = e.target.result; image.onload = function() { var expectWidth = this.naturalWidth; var expectHeight = this.naturalHeight; if (this.naturalWidth > this.naturalHeight && this.naturalWidth > 800) { expectWidth = 800; expectHeight = expectWidth * this.naturalHeight / this.naturalWidth; } else if (this.naturalHeight > this.naturalWidth && this.naturalHeight > 1200) { expectHeight = 1200; expectWidth = expectHeight * this.naturalWidth / this.naturalHeight; } var canvas = document.createElement("canvas"); var ctx = canvas.getContext("2d"); canvas.width = expectWidth; canvas.height = expectHeight; ctx.drawImage(this, 0, 0, expectWidth, expectHeight); var base64 = null; //修復ios if (navigator.userAgent.match(/iphone/i)) { console.log('iphone'); //alert(expectWidth + ',' + expectHeight); //若是方向角不爲1,都須要進行旋轉 added by lzk if(Orientation != "" && Orientation != 1){ alert('旋轉處理'); switch(Orientation){ case 6://須要順時針(向左)90度旋轉 alert('須要順時針(向左)90度旋轉'); rotateImg(this,'left',canvas); break; case 8://須要逆時針(向右)90度旋轉 alert('須要順時針(向右)90度旋轉'); rotateImg(this,'right',canvas); break; case 3://須要180度旋轉 alert('須要180度旋轉'); rotateImg(this,'right',canvas);//轉兩次 rotateImg(this,'right',canvas); break; } } /*var mpImg = new MegaPixImage(image); mpImg.render(canvas, { maxWidth: 800, maxHeight: 1200, quality: 0.8, orientation: 8 });*/ base64 = canvas.toDataURL("image/jpeg", 0.8); }else if (navigator.userAgent.match(/Android/i)) {// 修復android var encoder = new JPEGEncoder(); base64 = encoder.encode(ctx.getImageData(0, 0, expectWidth, expectHeight), 80); }else{ //alert(Orientation); if(Orientation != "" && Orientation != 1){ //alert('旋轉處理'); switch(Orientation){ case 6://須要順時針(向左)90度旋轉 alert('須要順時針(向左)90度旋轉'); rotateImg(this,'left',canvas); break; case 8://須要逆時針(向右)90度旋轉 alert('須要順時針(向右)90度旋轉'); rotateImg(this,'right',canvas); break; case 3://須要180度旋轉 alert('須要180度旋轉'); rotateImg(this,'right',canvas);//轉兩次 rotateImg(this,'right',canvas); break; } } base64 = canvas.toDataURL("image/jpeg", 0.8); } //uploadImage(base64); $("#myImage").attr("src", base64); }; }; oReader.readAsDataURL(file); }
}android
//對圖片旋轉處理 added by lzk
function rotateImg(img, direction,canvas) {
//alert(img);
//最小與最大旋轉方向,圖片旋轉4次後回到原方向
var min_step = 0;
var max_step = 3;
//var img = document.getElementById(pid);
if (img == null)return;
//img的高度和寬度不能在img元素隱藏後獲取,不然會出錯
var height = img.height;
var width = img.width;
//var step = img.getAttribute('step');
var step = 2;
if (step == null) {
step = min_step;
}
if (direction == 'right') {
step++;
//旋轉到原位置,即超過最大值
step > max_step && (step = min_step);
} else {
step--;
step < min_step && (step = max_step);
}
//img.setAttribute('step', step);
/var canvas = document.getElementById('pic_' + pid);
if (canvas == null) {
img.style.display = 'none';
canvas = document.createElement('canvas');
canvas.setAttribute('id', 'pic_' + pid);
img.parentNode.appendChild(canvas);
} /
//旋轉角度以弧度值爲參數
var degree = step * 90 * Math.PI / 180;
var ctx = canvas.getContext('2d');
switch (step) {
case 0:
canvas.width = width;
canvas.height = height;
ctx.drawImage(img, 0, 0);
break;
case 1:
canvas.width = height;
canvas.height = width;
ctx.rotate(degree);
ctx.drawImage(img, 0, -height);
break;
case 2:
canvas.width = width;
canvas.height = height;
ctx.rotate(degree);
ctx.drawImage(img, -width, -height);
break;
case 3:
canvas.width = height;
canvas.height = width;
ctx.rotate(degree);
ctx.drawImage(img, -width, 0);
break;
}
}ios