Those of us who were around back in the day all remember M.U.Ds. Multiplayer realtime fantasy worlds that, at any rate initially, had to be text-based.
MUD is a modern take on the M.U.D. genre. A sandbox game with procedurally generated environments, some sophisticated AI and some mud. Yes, actual mud, because, in MUD, survival involves digging around in the the craft ‘n’ build fashion that we’re all familiar with from another game.
MUD是MUD风格的现代代表。 具有程序生成的环境，一些复杂的AI和一些泥巴的沙盒游戏。 是的，是真正的泥巴，因为在MUD中，生存需要挖掘我们都从其他游戏中熟悉的“ n”Craft.io。
MUD has been under development by a team of eleven or so from Pure Bang Games since the turn of the year, and there’s already a playable. The goal is to launch an early access game around the beginning of next year.
自今年年初以来，MUD已由Pure Bang Games的11个左右的团队开发，并且已经可以玩了。 目标是在明年年初左右推出抢先体验游戏。
It took the Pure Bang team a couple of days to upgrade MUD from Unity 4 to Unity 5. Here’s how they got on.
Pure Bang团队花了几天的时间将MUD从Unity 4升级到Unity5。这就是他们前进的方式。
First things first. Shaders. The team had to do about a day’s worth of shader debugging, something that General Programmer Jonathan laughingly described as “an enduring process.” He didn’t find it difficult, however.
首先是第一件事。 着色器。 团队必须完成一天的着色器调试工作，通用程序员乔纳森(Jonathan)笑称这是“一个持久的过程”。 但是，他并不觉得困难。
Script updating was painless. Jonathan says: “If you’ve designed your code in the correct way and you’re not relying on specific features other than where you need them to fetch the correct references at initialization, it’s a breeze.”
He further describes the integration with PhysX 3.3 as “seamless,” and notes that it’s given the game a significant performance boost.
All in all it took about two days to get MUD to the point where it would compile and run in Unity 5. Then, the more enjoyable task of making things look better began – changing the ambient light, the sunlight and so on.
Technical Artist Drew has a lot of praise for the new skybox feature:
“It’s something that I’ve been particularly happy with. I spent a couple of days just playing with all the different things you can do with new procedural skyboxes – adding little bits and pieces on top of them and making the light slowly change during sunrise and sunset.”
“We have a day-night cycle in our game and you can get these really nice colors across the horizon if you do it right. I’m just super happy with how everything’s looking.”
Generally, the team was very pleased with what they were able to achieve in a short space of time. By using the Unity 5 Upgrade Guide they could quickly identify all the areas of their game that needed attention.
通常，团队对于他们在短时间内能够实现的目标感到非常满意。 通过使用《 Unity 5升级指南》，他们可以快速确定游戏中所有需要注意的领域。
To their relief, the major plugins MUD relies on were already Unity 5 compatible at launch, so all that was needed was a simple update and replace.
The team use NGUI (which they’ve gotten so used to that they’ve continued to use it), Sunshine! (for volumetric lighting and dynamic shadows) and Sky Master Ultimate amongst other packages. They’ve also bought a number of models from the Asset Store for prototyping purposes, and they’ve grown so attached to some of them that they’re still in the game – they’ll get replaced eventually (promise).
We look forward to following the progress of MUD, and to delving and duelling when the game launches!
Pure Bang Games is a small studio with a big history. It’s been around since 2010. The studio’s first release My Pet Rock launched on Facebook in 2011 and gained an avid following.
Pure Bang Games是一家历史悠久的小型工作室。 自2010年以来一直存在。该工作室的第一版My Pet Rock于2011年在Facebook上推出，并获得了热烈的关注。