級別: ★★☆☆☆
標籤:「iOS」「Swift」「CATransform3D」「3D變換」
做者: 大成小棧
審校: QiShare團隊php
CATransform3DScale返回經過縮放現有變換構造的變換矩陣,sx/sy/sz即爲x方向、y方向和z方向的縮放比例git
CATransform3D CATransform3DScale (CATransform3D t, CGFloat sx,
CGFloat sy, CGFloat sz)
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CATransform3DRotate返回經過旋轉現有變換構造的變換矩陣,angle表明弧度,x,y,z表明各個軸上旋轉的弧度倍數github
CATransform3D CATransform3DRotate (CATransform3D t, CGFloat angle,
CGFloat x, CGFloat y, CGFloat z)
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CATransform3DInvert返回反轉後的變換矩陣bash
CATransform3D CATransform3DInvert (CATransform3D t)
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CATransform3DTranslate返回實現x/y/z軸上平移相應距離的變換矩陣微信
CATransform3D CATransform3DTranslate (CATransform3D t, CGFloat tx,
CGFloat ty, CGFloat tz)
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CATransform3DConcat返回同時做用兩種變換矩陣的矩陣ide
CATransform3D CATransform3DConcat (CATransform3D a, CATransform3D b)
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幾個特殊的變換矩陣 CATransform3DMakeScale/CATransform3DMakeRotation/CATransform3DMakeTranslation一樣是做用於原始視圖的變換矩陣oop
/* Returns a transform that translates by '(tx, ty, tz)':
* t' = [1 0 0 0; 0 1 0 0; 0 0 1 0; tx ty tz 1]. */ CATransform3D CATransform3DMakeTranslation (CGFloat tx, CGFloat ty, CGFloat tz) /* Returns a transform that scales by `(sx, sy, sz)':
* t' = [sx 0 0 0; 0 sy 0 0; 0 0 sz 0; 0 0 0 1]. */ CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz) /* Returns a transform that rotates by 'angle' radians about the vector * '(x, y, z)'. If the vector has length zero the identity transform is * returned. */ CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z) CATransform3DIdentity[1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1],人畜無害矩陣,一般用於恢復初始狀態 複製代碼
import UIKit
class CATransform3DController: UIViewController {
var animateCube = UIView.init()
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Transform3D"
self.view.backgroundColor = .white
self.edgesForExtendedLayout = [UIRectEdge.left, UIRectEdge.right]
self.testTransform3D()
}
func testTransform3D() {
let targetRect = CGRect.init(x: 0, y: 0, width: 200, height: 200)
animateCube.frame = targetRect
animateCube.center = self.view.center
self.view.addSubview(animateCube)
let frontView = UIView.init(frame: targetRect)
frontView.backgroundColor = UIColor.blue.withAlphaComponent(0.25)
frontView.layer.transform = CATransform3DTranslate(frontView.layer.transform, 0, 0, 100)
self.animateCube.addSubview(frontView)
let backView = UIView.init(frame: targetRect)
backView.backgroundColor = UIColor.black.withAlphaComponent(0.5)
backView.layer.transform = CATransform3DTranslate(backView.layer.transform, 0, 0, -100)
self.animateCube.addSubview(backView)
let leftView = UIView.init(frame: targetRect)
leftView.backgroundColor = UIColor.yellow.withAlphaComponent(0.5)
leftView.layer.transform = CATransform3DTranslate(leftView.layer.transform, -100, 0, 0)
leftView.layer.transform = CATransform3DRotate(leftView.layer.transform, CGFloat(Double.pi / 2.0), 0, 1, 0)
self.animateCube.addSubview(leftView)
let rightView = UIView.init(frame: targetRect)
rightView.backgroundColor = UIColor.purple.withAlphaComponent(0.5)
rightView.layer.transform = CATransform3DTranslate(rightView.layer.transform, 100, 0, 0)
rightView.layer.transform = CATransform3DRotate(rightView.layer.transform, CGFloat(Double.pi / 2.0), 0, 1, 0)
self.animateCube.addSubview(rightView)
let headView = UIView.init(frame: targetRect)
headView.backgroundColor = UIColor.orange.withAlphaComponent(0.5)
headView.layer.transform = CATransform3DTranslate(headView.layer.transform, 0, 100, 0)
headView.layer.transform = CATransform3DRotate(headView.layer.transform, CGFloat(Double.pi / 2.0), 1, 0, 0)
self.animateCube.addSubview(headView)
let footView = UIView.init(frame: targetRect)
footView.backgroundColor = UIColor.green.withAlphaComponent(0.5)
footView.layer.transform = CATransform3DTranslate(footView.layer.transform, 0, -100, 0)
footView.layer.transform = CATransform3DRotate(footView.layer.transform, CGFloat(Double.pi / 2.0), -1, 0, 0)
self.animateCube.addSubview(footView)
self.animateCube.layer.borderColor = UIColor.red.cgColor
self.animateCube.layer.borderWidth = 2.0
//self.animateCube.transform = CGAffineTransform(scaleX: 1.2, y: 1.2)
//var transform3D: CATransform3D = CATransform3DIdentity
//transform3D.m34 = -1.0 / 500.0
//self.animateCube.layer.sublayerTransform = transform3D
weak var weakSelf = self
let angle = CGFloat(Double.pi) / -360.0
var transform3D: CATransform3D = CATransform3DIdentity
let timer = Timer.init(timeInterval: 1.0 / 60.0, repeats: true) { (_) in
transform3D = CATransform3DRotate(transform3D, angle, 1, 1, 0.5)
weakSelf!.animateCube.layer.sublayerTransform = transform3D
}
RunLoop.current.add(timer, forMode: RunLoop.Mode.common)
}
}
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示例:ui
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