這篇將講到圖片特效處理的圖片疊加效果。跟前面同樣是對像素點進行處理,可參照前面的android圖像處理系列之七--圖片塗鴉,水印-圖片疊加和android圖像處理系列之六--給圖片添加邊框(下)-圖片疊加兩篇文章,此篇所講的與以前有一點區別。疊加原理是兩張圖片的像素點按透明度疊加,不會進行顏色過濾。疊加圖片能夠是JPG格式,跟前在同樣,最好是放大assets目錄。下面看效果圖:android
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代碼:spa
/** * 圖片效果疊加 * @param bmp 限制了尺寸大小的Bitmap * @return */ private Bitmap overlay(Bitmap bmp) { long start = System.currentTimeMillis(); int width = bmp.getWidth(); int height = bmp.getHeight(); Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565); // 對邊框圖片進行縮放 Bitmap overlay = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.rainbow_overlay); int w = overlay.getWidth(); int h = overlay.getHeight(); float scaleX = width * 1F / w; float scaleY = height * 1F / h; Matrix matrix = new Matrix(); matrix.postScale(scaleX, scaleY); Bitmap overlayCopy = Bitmap.createBitmap(overlay, 0, 0, w, h, matrix, true); int pixColor = 0; int layColor = 0; int pixR = 0; int pixG = 0; int pixB = 0; int pixA = 0; int newR = 0; int newG = 0; int newB = 0; int newA = 0; int layR = 0; int layG = 0; int layB = 0; int layA = 0; final float alpha = 0.5F; int[] srcPixels = new int[width * height]; int[] layPixels = new int[width * height]; bmp.getPixels(srcPixels, 0, width, 0, 0, width, height); overlayCopy.getPixels(layPixels, 0, width, 0, 0, width, height); int pos = 0; for (int i = 0; i < height; i++) { for (int k = 0; k < width; k++) { pos = i * width + k; pixColor = srcPixels[pos]; layColor = layPixels[pos]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); pixA = Color.alpha(pixColor); layR = Color.red(layColor); layG = Color.green(layColor); layB = Color.blue(layColor); layA = Color.alpha(layColor); newR = (int) (pixR * alpha + layR * (1 - alpha)); newG = (int) (pixG * alpha + layG * (1 - alpha)); newB = (int) (pixB * alpha + layB * (1 - alpha)); layA = (int) (pixA * alpha + layA * (1 - alpha)); newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); newA = Math.min(255, Math.max(0, layA)); srcPixels[pos] = Color.argb(newA, newR, newG, newB); } } bitmap.setPixels(srcPixels, 0, width, 0, 0, width, height); long end = System.currentTimeMillis(); Log.d("may", "overlayAmeliorate used time="+(end - start)); return bitmap; }
疊加的邊框圖片仍是大點比較好,也要控制被疊加圖片大小。alpha變量值能夠根據需求修改,建議仍是大於0.5比較好,否則原圖會看不清楚。.net