上一篇我門對Jetpack組件中的
Navigation
作了介紹,而且對其作了源碼分析,相信看過以後已經對此有了必定的瞭解,本篇文章咱們會對Lifecycles
進行使用及源碼的介紹,還沒看上篇的能夠看一下:php
系列文章:java
1. Jetpack源碼解析---看完你就知道Navigation是什麼了?android
2. Jetpack源碼解析---Navigation爲何切換Fragment會重繪?bash
Lifecycles
是一個持有組件生命週期狀態(如Activity、Fragment)信息的類,並容許其餘對象觀察此狀態。能夠幫助咱們方便的管理Activity
和Fragment
的生命週期。app
Lifecycle組件
中經過兩個枚舉類來跟蹤其關聯組件的生命週期:
ide
在咱們的平常開發中,常常須要咱們在Activity或者Fragment的生命週期方法中手動去管理一下資源的釋放等行爲。舉個簡單的例子,當咱們作自定義相機掃描的時候,camera相關的資源就須要咱們手動的去釋放及開啓預覽;或者咱們在使用MVP模式去開發的時候,P的建立和銷燬也須要咱們在生命週期方法中去操做。源碼分析
經過Lifecycles組件
咱們能夠這樣使用:
咱們能夠定義一個Observer實現LifecycleObserver
,而且在Activity
或者Fragment
中進行觀察:post
/** * created by ${Hankkin} * on 2019-06-10 */
class MyObserver : LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onStart() {
Log.e(javaClass.name, "-------onStart")
}
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun onCreate() {
Log.e(javaClass.name, "-------onCreate")
}
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun onResume() {
Log.e(javaClass.name, "-------onResume")
}
@OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
fun onPause() {
Log.e(javaClass.name, "-------onPause")
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun onStop() {
Log.e(javaClass.name, "-------onStop")
}
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun onDestroy() {
Log.e(javaClass.name, "-------onDestroy")
}
}
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下面是Activity:優化
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
lifecycle.addObserver(MyObserver())
Log.e(javaClass.name, "-------onCreate")
}
override fun onStart() {
super.onStart()
Log.e(javaClass.name, "-------onStart")
}
override fun onResume() {
super.onResume()
Log.e(javaClass.name, "-------onResume")
}
override fun onPause() {
super.onPause()
Log.e(javaClass.name, "-------onPause")
}
override fun onStop() {
super.onStop()
Log.e(javaClass.name, "-------onStop")
}
override fun onDestroy() {
super.onDestroy()
Log.e(javaClass.name, "-------onDestroy")
}
}
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啓動Activity,咱們能夠看到控制檯中的打印日誌:ui
MainActivity: -------onCreate
MyObserver: -------onCreate
MainActivity: -------onStart
MyObserver: -------onStart
MainActivity: -------onResume
MyObserver: -------onResume
......
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經過控制檯打印咱們能夠看到咱們的觀察者Activity和被觀察者的日誌均被打印了。具體是怎麼實現的呢?
經過代碼咱們大概能看出來Lifecycles
組件是經過觀察者模式來實現的,接下來咱們具體分析實現原理,咱們發如今Activity
和Fragment
中能夠直接經過getLifecycle()
方法獲取到Lifecycle
,那麼咱們就從這裏入手:
咱們點擊進去發現ComponentActivity中實現了LifecycleOwner
接口,LifecycleOwner
接口中則聲明瞭getLifecycle()
方法,而ComponentActivity中直接返回了mLifecycleRegistry:
public class ComponentActivity extends androidx.core.app.ComponentActivity implements
LifecycleOwner,
ViewModelStoreOwner,
SavedStateRegistryOwner,
OnBackPressedDispatcherOwner {
private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
......
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
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LifecycleRegistry
是個什麼東西呢?原來它繼承了Lifecycle
public class LifecycleRegistry extends Lifecycle
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咱們看一下Lifecycle類:
public abstract class Lifecycle {
//註冊LifecycleObserver (好比Presenter)
public abstract void addObserver(@NonNull LifecycleObserver observer);
//移除LifecycleObserver
public abstract void removeObserver(@NonNull LifecycleObserver observer);
//獲取當前狀態
public abstract State getCurrentState();
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY
}
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
}
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Lifecycle中就是聲明瞭一些抽象方法和兩個狀態的枚舉類,具體的實現看LifecycleRegistry:
public class LifecycleRegistry extends Lifecycle {
// LifecycleObserver Map,每個Observer都有一個State
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap = new FastSafeIterableMap<>();
// 當前的狀態
private State mState;
// 生命週期擁有者,ComponentActivity繼承了LifecycleOwner
private final WeakReference<LifecycleOwner> mLifecycleOwner;
//修改State值
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
/** * 添加LifecycleObserver觀察者,並將以前的狀態分發給這個Observer,例如咱們在onResume以後註冊這個Observer, * 該Observer依然能收到ON_CREATE事件 */
@Override
public void addObserver(@NonNull LifecycleObserver observer) {
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
//新建帶有狀態的觀察者
ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
......
// 例如:Observer初始狀態是INITIALIZED,當前狀態是RESUMED,須要將INITIALIZED到RESUMED之間的
// 全部事件分發給Observer
while ((statefulObserver.mState.compareTo(targetState) < 0
&& mObserverMap.contains(observer))) {
pushParentState(statefulObserver.mState);
statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
popParentState();
targetState = calculateTargetState(observer);
}
......
}
/** * 同步Observer狀態,並分發事件 */
private void sync() {
LifecycleOwner lfecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
+ "new events from it.");
return;
}
while (!isSynced()) {
mNewEventOccurred = false;
// State中,狀態值是從DESTROYED-INITIALIZED-CREATED-STARTED-RESUMED增大
// 若是當前狀態值 < Observer狀態值,須要通知Observer減少狀態值,直到等於當前狀態值
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
// 若是當前狀態值 > Observer狀態值,須要通知Observer增大狀態值,直到等於當前狀態值
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
/** * 向前傳遞事件,對應圖中的INITIALIZED -> RESUMED * 增長Observer的狀態值,直到狀態值等於當前狀態值 */
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
// 分發狀態改變事件
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}
/** * 向後傳遞事件,對應圖中的RESUMED -> DESTROYED * 減少Observer的狀態值,直到狀態值等於當前狀態值 */
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
// 分發狀態改變事件
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
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LifecycleRegistry
代碼我門看完了,註釋也已經很清楚了,基本做用就是添加觀察者,響應生命週期事件,分發生命週期事件的做用。
接下來咱們繼續分析ComponentActivity
,咱們在onCreate()
聲明週期中發現一個比較熟悉ReportFragment
,這個fragment我之前在作內存泄漏優化的時候常常碰到,在leakcanary中常常會報出這個類,因此這裏面看看ReportFragment.injectIfNeededIn(this);
到底作了什麼?
@RestrictTo(RestrictTo.Scope.LIBRARY_GROUP_PREFIX)
public class ReportFragment extends Fragment {
private static final String REPORT_FRAGMENT_TAG = "androidx.lifecycle"
+ ".LifecycleDispatcher.report_fragment_tag";
public static void injectIfNeededIn(Activity activity) {
// ProcessLifecycleOwner should always correctly work and some activities may not extend
// FragmentActivity from support lib, so we use framework fragments for activities
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
private void dispatchCreate(ActivityInitializationListener listener) {
if (listener != null) {
listener.onCreate();
}
}
private void dispatchStart(ActivityInitializationListener listener) {
if (listener != null) {
listener.onStart();
}
}
private void dispatchResume(ActivityInitializationListener listener) {
if (listener != null) {
listener.onResume();
}
}
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}
@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}
@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}
private void dispatch(Lifecycle.Event event) {
Activity activity = getActivity();
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
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查看源碼咱們發現,ReportFragment
在每一個生命週期中都作了分發事件的處理,經過調用getLifecycle().handleLifecycleEvent(event)
來作生命週期的分發。意思也就是在ComponentActivity
中添加了一個沒有頁面的ReportFragment
,當Activity生命週期變化的時候,經過調用LifecycleRegistry.handleLifecycleEvent()
方法通知LifecycleRegistry改變狀態,LifecycleRegistry內部調用moveToState()
改變狀態,並調用每一個LifecycleObserver.onStateChange()方法通知生命週期變化。
咱們經過查看ReportFragment調用,發現還有兩個類也調用了它,一個是
LifecycleDispatcher
,一個是ProcessLifecycleOwner
,這兩個到底是作什麼的呢?
class LifecycleDispatcher {
private static AtomicBoolean sInitialized = new AtomicBoolean(false);
static void init(Context context) {
if (sInitialized.getAndSet(true)) {
return;
}
((Application) context.getApplicationContext())
.registerActivityLifecycleCallbacks(new DispatcherActivityCallback());
}
@SuppressWarnings("WeakerAccess")
@VisibleForTesting
static class DispatcherActivityCallback extends EmptyActivityLifecycleCallbacks {
@Override
public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
ReportFragment.injectIfNeededIn(activity);
}
@Override
public void onActivityStopped(Activity activity) {
}
@Override
public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
}
}
private LifecycleDispatcher() {
}
}
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咱們查看源碼,發如今init()
方法中,經過Application
註冊了DispatcherActivityCallback
,而且在onActivityCreated
中將ReportFragment
注入到Activity中。
public class ProcessLifecycleOwner implements LifecycleOwner {
private final LifecycleRegistry mRegistry = new LifecycleRegistry(this);
private Runnable mDelayedPauseRunnable = new Runnable() {
@Override
public void run() {
dispatchPauseIfNeeded();
dispatchStopIfNeeded();
}
};
private ActivityInitializationListener mInitializationListener =
new ActivityInitializationListener() {
@Override
public void onCreate() {
}
@Override
public void onStart() {
activityStarted();
}
@Override
public void onResume() {
activityResumed();
}
};
private static final ProcessLifecycleOwner sInstance = new ProcessLifecycleOwner();
public static LifecycleOwner get() {
return sInstance;
}
static void init(Context context) {
sInstance.attach(context);
}
void activityStarted() {
mStartedCounter++;
if (mStartedCounter == 1 && mStopSent) {
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
mStopSent = false;
}
}
void activityResumed() {
mResumedCounter++;
if (mResumedCounter == 1) {
if (mPauseSent) {
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
mPauseSent = false;
} else {
mHandler.removeCallbacks(mDelayedPauseRunnable);
}
}
}
......
private void dispatchStopIfNeeded() {
if (mStartedCounter == 0 && mPauseSent) {
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_STOP);
mStopSent = true;
}
}
private ProcessLifecycleOwner() {
}
//監聽Application生命週期,並分發給Activity
void attach(Context context) {
mHandler = new Handler();
mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
Application app = (Application) context.getApplicationContext();
app.registerActivityLifecycleCallbacks(new EmptyActivityLifecycleCallbacks() {
@Override
public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
ReportFragment.get(activity).setProcessListener(mInitializationListener);
}
@Override
public void onActivityPaused(Activity activity) {
activityPaused();
}
@Override
public void onActivityStopped(Activity activity) {
activityStopped();
}
});
}
}
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根據官方註釋,咱們能夠了解到:
看了着兩個類咱們發現它們的入口均爲init()
,因此看一下誰調用了?
public class ProcessLifecycleOwnerInitializer extends ContentProvider {
@Override
public boolean onCreate() {
LifecycleDispatcher.init(getContext());
ProcessLifecycleOwner.init(getContext());
return true;
}
@Nullable
@Override
public Cursor query(@NonNull Uri uri, String[] strings, String s, String[] strings1, String s1) {
return null;
}
@Nullable
@Override
public String getType(@NonNull Uri uri) {
return null;
}
@Nullable
@Override
public Uri insert(@NonNull Uri uri, ContentValues contentValues) {
return null;
}
@Override
public int delete(@NonNull Uri uri, String s, String[] strings) {
return 0;
}
@Override
public int update(@NonNull Uri uri, ContentValues contentValues, String s, String[] strings) {
return 0;
}
}
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果然,在ProcessLifecycleOwnerInitializer
的onCreate()
中對這兩個進行了初始化,看類名能夠翻譯成_進程生命週期初始化_,到這裏咱們對該類就找不到調用者或者使用者了,因此不得不百度一下,發現有人說這個類是在AndroidManifest.xml
中聲明的,在構建APK過程當中,AS會將多個模塊的AndroidManifest.xml
合併到一塊兒,因此查看build目錄,具體路徑爲build/intermediates/bundle_manifest/debug/processDebugManifest/bundle-manifest/AndroidManifest.xml
,果然在裏面:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.hankkin.reading_aac" android:versionCode="1" android:versionName="1.0" >
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="28" />
<application android:appComponentFactory="androidx.core.app.CoreComponentFactory" android:debuggable="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:testOnly="true" android:theme="@style/AppTheme" >
<activity android:name="com.hankkin.reading_aac.ui.LoginActivity" >
</activity>
<activity android:name="com.hankkin.reading_aac.MainActivity" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<provider android:name="androidx.lifecycle.ProcessLifecycleOwnerInitializer" android:authorities="com.hankkin.reading_aac.lifecycle-process" android:exported="false" android:multiprocess="true" />
</application>
</manifest>
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到這裏整個Lifecycle初始化的過程就結束了。
通過上面的源碼分析,咱們能夠大概給整個Lifecycle組件分爲三部分:
經過在manifest中聲明provider,`ProcessLifecycleOwnerInitializer`註冊Activity和fragment.的聲明週期回調並作監聽,同時向Activity中添加一個空白的`ReportFragment`,使用它做爲生命週期的事件分發。而當Activity和Fragment生命週期狀態發生改變時,都經過LifecycleRegistryOwner來處理生命週期狀態的改變。
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在`ReportFragment`中調用`LifecycleRegister.handleLifecycleEvent(Lifecycle.Event)`,經過**獲取事件對應的下一個狀態**以及**改變當前狀態到下一個狀態**,同步分發事件;最後將各個觀察者的生命週期狀態依次移動到正確狀態。
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能夠查看下面的時序圖:
咱們聲明的MyObserver中的方法都是帶有註解的,查看OnLifecycleEvent
:
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface OnLifecycleEvent {
Lifecycle.Event value();
}
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註解修飾的方法會經過反射的方式獲取,而且保存在ClassesInfoCache
中,而後在生命週期發生改變的時候再找到對應 Event 的方法,經過反射來調用方法。