座標:web
UE4 also referrers to the pivots of a rotation as: Pitch, Roll, and Yaw.函數
遊戲對象spa
Unity3D:GameObjectorm
UE4:Actor對象
場景與關卡:遊戲
Unity3D:Scenesci
UE4:(.umap)string
基本數據類型:it
Unity3D Unreal Engine4io
Unity3D | Unreal Engine4 |
---|---|
int | int32, int24, int8 |
string | FString |
Transform | FTransform |
Quaternion | FQuat |
Rotation | FRotator |
Gameobject | Actor |
Array | TArray |
Instantiate()
UWorld->SpawnActor()
UWorld::SpawnActor() may only be used for creating instances of classes which inherit from the Actor class in their hierarchy.
Unity3D | Unreal Engine4 |
---|---|
Update() | Tick() |
transform | GetActorTranform(), GetFocalLocation() |
transform.position | GetActorTranform().GetLocation() |
transform.roation | GetActorTranform().GetRotation() |
transform.localScale | GetActorTranform().GetScaled3D() |
Destroy() | Destroy() |
Find() | TObjectIterator<T>(), FActorIterator<T> |
MathF | FMath |
RayCast | Trace |
SphereCast | Sweep |