原文:http://db-in.com/blog/2011/07/universal-framework-iphone-ios-2-0/ios
原文廢話太多啊,本身總結一下,由於我是在原有的靜態庫工程基礎上創建的,因此新建一個target就行了。c++
1 新建target,macOS中的bundle:xcode
2 接下來設置bundle的build setting:(直接複製了)app
IMPORTANT: Since the Xcode 4.x the architectures armv6 has no longer support. So, to create a real Universal Framework we must make a small 「hack」:iphone
3 接下來在build phase 中添加各類資源,包括 Copy Bundle Resources,Compile Sources。要注意的是添加 Copy Headers,是區分開放和私有的。ide
Tip: To add many files at once, click on the 「+」 button and write the files’ extension on the search field. For example 「.m」, 「.c」, 「.cpp」, 「.h」, etc. This can save a lot of time. (搜索後綴,能夠節省很多時間。。)ui
4 接下來創建target,用來生成通用的framework。this
在aggregate的build phases中添加run script:idea
# Sets the target folders and the final framework product. FMK_NAME=FI FMK_VERSION=A # Install dir will be the final output to the framework. # The following line create it in the root folder of the current project. INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework # Working dir will be deleted after the framework creation. WRK_DIR=build DEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.framework SIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework # Building both architectures. xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator # Cleaning the oldest. if [ -d "${INSTALL_DIR}" ] then rm -rf "${INSTALL_DIR}" fi # Creates and renews the final product folder. mkdir -p "${INSTALL_DIR}" mkdir -p "${INSTALL_DIR}/Versions" mkdir -p "${INSTALL_DIR}/Versions/${FMK_VERSION}" mkdir -p "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources" mkdir -p "${INSTALL_DIR}/Versions/${FMK_VERSION}/Headers" # Creates the internal links. # It MUST uses relative path, otherwise will not work when the folder is copied/moved. ln -s "${FMK_VERSION}" "${INSTALL_DIR}/Versions/Current" ln -s "Versions/Current/Headers" "${INSTALL_DIR}/Headers" ln -s "Versions/Current/Resources" "${INSTALL_DIR}/Resources" ln -s "Versions/Current/${FMK_NAME}" "${INSTALL_DIR}/${FMK_NAME}" # Copies the headers and resources files to the final product folder. cp -R "${DEVICE_DIR}/Headers/" "${INSTALL_DIR}/Versions/${FMK_VERSION}/Headers/" cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources/" # Removes the binary and header from the resources folder. rm -r "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources/Headers" "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources/${FMK_NAME}" # Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product. lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/Versions/${FMK_VERSION}/${FMK_NAME}" rm -r "${WRK_DIR}"
最後,build這個aggregate的target就能夠了!!!spa
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遇到的問題:
新建的bundle找不到Apple LLVM compiler的選項了,簡直就是我累個擦啊!最後在原文的評論中發現了:先編譯一遍,那些選項就回出現了。。。設置好了,從新build就能夠了。。