local mapRes={
near=string.format("%s.%s",Resource_1.map.near.loc,Resource_1.map.near.rtype),
middle=string.format("%s.%s",Resource_1.map.middle.loc,Resource_1.map.near.rtype),
far=string.format("%s.%s",Resource_1.map.far.loc,Resource_1.map.near.rtype)
}
local MapParallaxNode=class("MapParallaxNode",function()
return cc.ParallaxNode:create()
end)
MapParallaxNode.ctor=function(self)
local s=cc.Director:getInstance():getVisibleSize()
self._nearBg=nil
self._middleBg=nil
self._farBg=nil
self._layerNode=nil
self:initFarBg()
self:initMiddleBg()
self:initNearBg()
self:setPosition(0,0)
self:setAnchorPoint(cc.p(0,0))
self:addChild(self._farBg, -1, cc.p(0.03,0), cc.p(0,s.height+20))
self:addChild(self._middleBg, 1, cc.p(0.18,0), cc.p(5,s.height*2/3+90) )
self:addChild(self._nearBg, 2, cc.p(0.65,0), cc.p(0,s.height*2/3+40))
end
--初始化地圖近景
MapParallaxNode.initNearBg=function(self)
local cache=cc.Director:getInstance():getTextureCache()
local texture=cache:getTextureForKey(mapRes.near)
local sprite=cc.Sprite:createWithTexture(texture)
sprite:setPositionX(0)
sprite:setScale(0.43)
sprite:setAnchorPoint(cc.p(0,1))
self._nearBg=sprite
end
--初始化地圖中景
MapParallaxNode.initMiddleBg=function(self)
local cache=cc.Director:getInstance():getTextureCache()
local texture=cache:getTextureForKey(mapRes.middle)
local sprite=cc.Sprite:createWithTexture(texture)
sprite:setScale(0.7)
sprite:setAnchorPoint(cc.p(0,1))
self._middleBg=sprite
end
--初始化地圖遠景
MapParallaxNode.initFarBg=function(self)
local cache=cc.Director:getInstance():getTextureCache()
local texture=cache:getTextureForKey(mapRes.far)
local sprite=cc.Sprite:createWithTexture(texture)
sprite:setScale(0.4)
sprite:setAnchorPoint(cc.p(0,1))
self._farBg=sprite
end
MapParallaxNode.create=function(self)
return MapParallaxNode.new()
end
return MapParallaxNode