寫在前面:本文代碼摘自《Head First C#》app
本文使用ObjectAnimationUsingKeyFrames + Storyboard構建一個動畫。函數
ObjectAnimationUsingKeyFrames爲關鍵幀動畫,它容許爲動畫設置幾個關鍵幀,其中每一幀爲ObjectKeyFrame類型。ObjectKeyFrame爲抽象類,實際使用的是DiscreteObjectKeyFrame,它是ObjectKeyFrame的派生類,表示目標是不連續變化的。ObjectAnimationUsingKeyFrames的KeyFrames屬性即爲關鍵幀集合。DiscreteObjectKeyFrame的Value屬性爲該幀的值,KeyTime屬性爲該幀的時間點信息。動畫
Storyboard可執行一組動畫,下面的示例代碼只包含一個動畫。其SetTarget方法指定執行動畫的界面元素,SetTargetProperty方法指定該動畫應用到該界面元素的哪一個屬性上。定義並設置好動畫後,將動畫添加到Storyboard的Children中。this
RepeatBehavior屬性表示動畫的重複行爲。取值爲0表明不播放,取其它double值控制循環次數,取RepeatBehavior.Forever表示一直循環。AutoReverse屬性表示是否以相反的動畫方式從終止值返回起始值。code
// 前臺,UserControl標記的代碼 <Grid> <Image x:Name="iamge" Streach="Fill" /> </Grid> // 後臺代碼 public sealed partial class AnimatedImage:UserControl { // 使用xaml建立控件,必須有一個無參構造函數 public AnimatedImage() { this.InitializeComponent(); } publi AnimatedImage(IEnumerable<string> imageNames, TimeSpan interval) :this() { StartAnimation(imageNames, interval); } public void StartAnimation(IEnumerable<string> imageNames, TimeSpan interval) { Storyboard storyboard = new Storyboard(); ObjectAnimationUsingKeyFrames animation = new ObjectAnimationUsingKeyFrames(); storyboard.SetTarget(animation, image); storyboard.SetTargetProperty(animation, "Source"); TimeSpan currentInterval = TimeSpan.FromMilliseconds(0); foreach(string imageName in imageNames) { ObjectKeyFrame keyFrame = new DiscreteObjectKeyFrame(); keyFrame.Value = CreateImageFromAssets(imageName); keyFrame.KeyTime = currentInterval; animation.KeyFrames.Add(keyFrame); currentInterval = currentInterval.Add(interval); } storyboard.RepeatBehavior = RepeatBehavior.Forever; storyboard.AutoReverse = true; storyboard.Children.Add(animation); storyboard.Begin(); } private static BitmapImage CreateImageFromAssets(string imageFilename) { return new BitmapImage(new Uri("ms=appx:///Assets/" + imageFilename)); } }