通過前面兩篇文章的講解,你們已經瞭解了audio的基本使用方法,下面咱們就根據咱們瞭解的api作一個直播。
web音頻流轉發之AudioNode
web音頻流轉發之音頻源javascript
//獲取音頻視頻流數據 mediaDevices = navigator.mediaDevices.getUserMedia({audio: true,video: { width: 320, height: 240 }}); mediaDevices.then(stream => { //視頻流轉換到video標籤播放 video.srcObject = stream; video.play(); //音頻流轉換到AudioNode作數據採集 let source = audioCtx.createMediaStreamSource(stream); recorder = audioCtx.createScriptProcessor(2048, 1, 1); source.connect(recorder); recorder.connect(audioCtx.destination); recorder.onaudioprocess = function(ev){ //採集單聲道數據 let inputBuffer = ev.inputBuffer.getChannelData(0); //將視頻畫面轉換成base64發送 ws.send(canvas.toDataURL('image/jpeg')); //發送音頻pcm數據 ws.send(inputBuffer.buffer); }; }); video.onplay = function(){ //將video繪製到canvas上 interval = setInterval(function(){ ctx.drawImage(video, 0, 0); },30); };
對接收的文件進行一個緩存,以達到一個好的用戶體驗css
let ws = new WebSocket("wss://192.168.3.102"), imgChuncks = [], audioChuncks = [], img = null; //如何處理二進制數據,默認是Blob ws.binaryType = 'arraybuffer', ws.onmessage = function(evt) { if(evt.data.byteLength === undefined) { //收到的base64圖片 imgChuncks.push(evt.data); }else{ //收到的音頻二進制pcm數據 audioChuncks.push(new Float32Array(evt.data)); } //緩存2幀的數據後開始播放 if(!img && audioChuncks.length > 2){ myplay(); } };
//建立播放音頻視頻函數 function myplay(){ //建立img標籤來播放base64圖片 img = new Image(); document.body.appendChild(img); //建立播放音頻對象 let myBuffer = audioCtx.createBuffer(1, 2048, audioCtx.sampleRate), source = audioCtx.createBufferSource(), recorder = audioCtx.createScriptProcessor(2048, 1, 1); source.connect(recorder); recorder.connect(audioCtx.destination); recorder.onaudioprocess = function(ev){ //修改img的src達到視頻的效果 img.src = imgChuncks.shift(); //播放audioChuncks裏面真正的二進制數據 ev.outputBuffer.copyToChannel(audioChuncks.shift() || new Float32Array(2048), 0, 0); }; }
index.htmlhtml
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title></title> <link rel="stylesheet" href=""> <style type="text/css" media="screen"> video, canvas { background-color: #e9e9e9; margin:0 auto; display: block; } body { text-align: center; } video { display: none; } </style> </head> <body> <canvas width="320px" height="240px"> </canvas> <video src="" width="320px" height="240px" controls muted></video> <button type="button" class="start">開始</button> </body> <script type="text/javascript"> let ws = new WebSocket("wss://192.168.3.102"), imgChuncks = [], audioChuncks = [], img = null; //如何處理二進制數據,默認是Blob ws.binaryType = 'arraybuffer', ws.onmessage = function(evt) { if(evt.data.byteLength === undefined) { //收到的base64圖片 imgChuncks.push(evt.data); }else{ //收到的音頻二進制pcm數據 audioChuncks.push(new Float32Array(evt.data)); } //緩存2幀的數據後開始播放 if(!img && audioChuncks.length > 2){ myplay(); } }; //建立播放音頻視頻函數 function myplay(){ //建立img標籤來播放base64圖片 img = new Image(); document.body.appendChild(img); //建立播放音頻對象 let myBuffer = audioCtx.createBuffer(1, 2048, audioCtx.sampleRate), source = audioCtx.createBufferSource(), recorder = audioCtx.createScriptProcessor(2048, 1, 1); source.connect(recorder); recorder.connect(audioCtx.destination); recorder.onaudioprocess = function(ev){ //修改img的src達到視頻的效果 img.src = imgChuncks.shift(); //播放audioChuncks裏面真正的二進制數據 ev.outputBuffer.copyToChannel(audioChuncks.shift() || new Float32Array(2048), 0, 0); }; } let video = document.querySelector('video'), start = document.querySelector('.start'), stop = document.querySelector('.stop'), canvas = document.querySelector('canvas'), ctx = canvas.getContext('2d'), audioCtx = new (window.AudioContext || window.webkitAudioContext)(), interval = null, mediaDevices = null; //點擊開始 start.onclick = function(){ //獲取音頻視頻流數據 mediaDevices = navigator.mediaDevices.getUserMedia({audio: true,video: { width: 320, height: 240 }}); mediaDevices.then(stream => { //視頻流轉換到video標籤播放 video.srcObject = stream; video.play(); //音頻流轉換到AudioNode作數據採集 let source = audioCtx.createMediaStreamSource(stream); recorder = audioCtx.createScriptProcessor(2048, 1, 1); source.connect(recorder); recorder.connect(audioCtx.destination); recorder.onaudioprocess = function(ev){ //採集單聲道數據 let inputBuffer = ev.inputBuffer.getChannelData(0); //將視頻畫面轉換成base64發送 ws.send(canvas.toDataURL('image/jpeg')); //發送音頻pcm數據 ws.send(inputBuffer.buffer); }; }); }; video.onplay = function(){ //將video繪製到canvas上 interval = setInterval(function(){ ctx.drawImage(video, 0, 0); },30); }; </script> </html>
servers.jsjava
let https = require('https'), fs = require('fs'), WebSocket = require('ws'), options = { key: fs.readFileSync('./key.pem'), cert:fs.readFileSync('./key-cert.pem') }, server = https.createServer(options, function(req, res){ fs.readFile('./index.html', function(err, data){ res.writeHead(200,{'Content-Type': 'text/html'}); res.end(data); }); }).listen(443, function(){ console.log('服務啓動成功') }); const wss = new WebSocket.Server({server}); wss.binaryType = 'arraybuffer'; wss.on('connection', (ws) => { ws.on('message', function(data) { wss.clients.forEach(function each(client) { if (client.readyState === WebSocket.OPEN && client !== ws) { client.send(data); } }); }); });