1.先看看效果javascript
2.若是是二維的話,能夠根據變化角度結合三角函數就能計算從x和y座標;css
無奈,若是仍是使用座標改變的方式,博主不會三維數學啊,計算不出x,y和z座標啊。html
還好,過了好長時間,博主終於在網上找到了解決的方法,java
就是把中心點,圓環(圓軌)和衛星三者組合成一體,再改變旋轉角度canvas
3.代碼以下數組
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>TestRound</title> <style type="text/css"> html, body { width: 100%; height: 100%; margin: 0; background-color: black; } div#box { width: 100%; height: 100%; } </style> <script type="text/javascript" src="../../js/resource/js/three/three.js"></script> </head> <body onload="initThree()"> <div id="box"></div> </body> <script> var renderer, camera, scene;//渲染器,相加,場景 var Earth, satellites = [];//地球,衛星(數組) function initThree() { var dom = document.getElementById("box"); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(20, dom.clientWidth / dom.clientHeight, 1, 1000); camera.position.set(0, 0, 400);//設置相機位置 renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true }); renderer.setSize(dom.clientWidth, dom.clientHeight);//設置窗口尺寸 dom.appendChild(renderer.domElement); var sunTexture = THREE.ImageUtils.loadTexture('../../js/resource/img/map_world.png', {}, function () { renderer.render(scene, camera); }); //地球 Earth = new THREE.Mesh(new THREE.SphereGeometry(20, 30, 30), new THREE.MeshBasicMaterial({ map: sunTexture })); //材質設定 var satellite = new THREE.Sprite(new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(generateSprite('196,233,255')), blending: THREE.AdditiveBlending })); satellite.scale.x = satellite.scale.y = satellite.scale.z = 60; scene.add(satellite);//添加發光,讓地球有發光的樣式 scene.add(Earth); //添加衛星 satellites.push(initSatellite(5, 28, {x: -Math.PI * 0.35, y: Math.PI * 0.25, z: 0}, 0.021, scene)); satellites.push(initSatellite(5, 25, {x: -Math.PI * 0.35, y: -Math.PI * 0.2, z: 0}, 0.022, scene)); satellites.push(initSatellite(5, 29, {x: -Math.PI * 0.35, y: Math.PI * 0.05, z: 0}, 0.023, scene)); render(); } /** * 返回一個衛星和軌道的組合體 * @param satelliteSize 衛星的大小 * @param satelliteRadius 衛星的旋轉半徑 * @param rotation 組合體的x,y,z三個方向的旋轉角度 * @param speed 衛星運動速度 * @param scene 場景 * @returns {{satellite: THREE.Mesh, speed: *}} 衛星組合對象;速度 */ var initSatellite = function (satelliteSize, satelliteRadius, rotation, speed, scene) { var track = new THREE.Mesh(new THREE.RingGeometry(satelliteRadius, satelliteRadius + 0.05, 50, 1), new THREE.MeshBasicMaterial()); var centerMesh = new THREE.Mesh(new THREE.SphereGeometry(1, 1, 1), new THREE.MeshLambertMaterial()); //材質設定 var satellite = new THREE.Sprite(new THREE.SpriteMaterial({ map: new THREE.CanvasTexture(generateSprite('196,233,255')), blending: THREE.AdditiveBlending })); satellite.scale.x = satellite.scale.y = satellite.scale.z = satelliteSize; satellite.position.set(satelliteRadius, 0, 0); var pivotPoint = new THREE.Object3D(); pivotPoint.add(satellite); pivotPoint.add(track); centerMesh.add(pivotPoint); centerMesh.rotation.set(rotation.x, rotation.y, rotation.z); scene.add(centerMesh); return {satellite: centerMesh, speed: speed}; }; /** * 實現發光星星 * @param color 顏色的r,g和b值,好比:「123,123,123」; * @returns {Element} 返回canvas對象 */ var generateSprite = function (color) { var canvas = document.createElement('canvas'); canvas.width = 16; canvas.height = 16; var context = canvas.getContext('2d'); var gradient = context.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2); gradient.addColorStop(0, 'rgba(' + color + ',1)'); gradient.addColorStop(0.2, 'rgba(' + color + ',1)'); gradient.addColorStop(0.4, 'rgba(' + color + ',.6)'); gradient.addColorStop(1, 'rgba(0,0,0,0)'); context.fillStyle = gradient; context.fillRect(0, 0, canvas.width, canvas.height); return canvas; }; function render() { renderer.render(scene, camera); Earth.rotation.y -= 0.01; for (var i = 0; i < satellites.length; i++) { satellites[i].satellite.rotation.z -= satellites[i].speed; } requestAnimationFrame(render); } </script> </html>