當須要向某特定URL地址發送HTTP請求並獲得相應響應時,一般會用到HttpClient類。該類包含了衆多有用的方法,能夠知足絕大多數的需求。可是若是對其使用不當時,可能會出現意想不到的事情。html
博客園官方團隊就趕上過這樣的問題,國外博主也記錄過相似的狀況,YOU'RE USING HTTPCLIENT WRONG AND IT IS DESTABILIZING YOUR SOFTWARE。程序員
究其原因是一句看似正確的代碼引發的:網絡
using(var client = new HttpClient())
對象所佔用資源應該確保及時被釋放掉,可是,對於網絡鏈接而言,這是錯誤的。app
緣由有二,網絡鏈接是須要耗費必定時間的,頻繁開啓與關閉鏈接,性能會受影響;再者,開啓網絡鏈接時會佔用底層socket資源,但在HttpClient調用其自己的Dispose方法時,並不能馬上釋放該資源,這意味着你的程序可能會由於耗盡鏈接資源而產生預期以外的異常。socket
因此比較好的解決方法是延長HttpClient對象的使用壽命,好比對其建一個靜態的對象:ide
private static HttpClient Client = new HttpClient();
但從程序員的角度來看,這樣的代碼或許不夠優雅。性能
因此在.NET Core 2.1中引入了新的HttpClientFactory類。ui
它的用法很簡單,首先是對其進行IoC的註冊:this
public void ConfigureServices(IServiceCollection services) { services.AddHttpClient(); services.AddMvc(); }
而後經過IHttpClientFactory建立一個HttpClient對象,以後的操做如舊,但不須要擔憂其內部資源的釋放:url
public class MyController : Controller { IHttpClientFactory _httpClientFactory; public MyController(IHttpClientFactory httpClientFactory) { _httpClientFactory = httpClientFactory; } public IActionResult Index() { var client = _httpClientFactory.CreateClient(); var result = client.GetStringAsync("http://myurl/"); return View(); } }
第一眼瞧去,可能不明白AddHttpClient方法與IHttpClientFactory有什麼關係,但查到其源碼後就能一目瞭然:
public static IServiceCollection AddHttpClient(this IServiceCollection services) { if (services == null) { throw new ArgumentNullException(nameof(services)); } services.AddLogging(); services.AddOptions(); // // Core abstractions // services.TryAddTransient<HttpMessageHandlerBuilder, DefaultHttpMessageHandlerBuilder>(); services.TryAddSingleton<IHttpClientFactory, DefaultHttpClientFactory>(); // // Typed Clients // services.TryAdd(ServiceDescriptor.Singleton(typeof(ITypedHttpClientFactory<>), typeof(DefaultTypedHttpClientFactory<>))); // // Misc infrastructure // services.TryAddEnumerable(ServiceDescriptor.Singleton<IHttpMessageHandlerBuilderFilter, LoggingHttpMessageHandlerBuilderFilter>()); return services; }
它的內部爲IHttpClientFactory接口綁定了DefaultHttpClientFactory類。
再看IHttpClientFactory接口中關鍵的CreateClient方法:
public HttpClient CreateClient(string name) { if (name == null) { throw new ArgumentNullException(nameof(name)); } var entry = _activeHandlers.GetOrAdd(name, _entryFactory).Value; var client = new HttpClient(entry.Handler, disposeHandler: false); StartHandlerEntryTimer(entry); var options = _optionsMonitor.Get(name); for (var i = 0; i < options.HttpClientActions.Count; i++) { options.HttpClientActions[i](client); } return client; }
HttpClient的建立再也不是簡單的new HttpClient(),而是傳入了兩個參數:HttpMessageHandler handler與bool disposeHandler。disposeHandler參數爲false值時表示要重用內部的handler對象。handler參數則從上一句的代碼能夠看出是以name爲鍵值從一字典中取出,又由於DefaultHttpClientFactory類是經過TryAddSingleton方法註冊的,也就意味着其爲單例,那麼這個內部字典即是惟一的,每一個鍵值對應的ActiveHandlerTrackingEntry對象也是惟一,該對象內部中包含着handler。
下一句代碼StartHandlerEntryTimer(entry);
開啓了ActiveHandlerTrackingEntry對象的過時計時處理。默認過時時間是2分鐘。
internal void ExpiryTimer_Tick(object state) { var active = (ActiveHandlerTrackingEntry)state; // The timer callback should be the only one removing from the active collection. If we can't find // our entry in the collection, then this is a bug. var removed = _activeHandlers.TryRemove(active.Name, out var found); Debug.Assert(removed, "Entry not found. We should always be able to remove the entry"); Debug.Assert(object.ReferenceEquals(active, found.Value), "Different entry found. The entry should not have been replaced"); // At this point the handler is no longer 'active' and will not be handed out to any new clients. // However we haven't dropped our strong reference to the handler, so we can't yet determine if // there are still any other outstanding references (we know there is at least one). // // We use a different state object to track expired handlers. This allows any other thread that acquired // the 'active' entry to use it without safety problems. var expired = new ExpiredHandlerTrackingEntry(active); _expiredHandlers.Enqueue(expired); Log.HandlerExpired(_logger, active.Name, active.Lifetime); StartCleanupTimer(); }
先是將ActiveHandlerTrackingEntry對象傳入新的ExpiredHandlerTrackingEntry對象。
public ExpiredHandlerTrackingEntry(ActiveHandlerTrackingEntry other) { Name = other.Name; _livenessTracker = new WeakReference(other.Handler); InnerHandler = other.Handler.InnerHandler; }
在其構造方法內部,handler對象經過弱引用方式關聯着,不會影響其被GC釋放。
而後新建的ExpiredHandlerTrackingEntry對象被放入專用的隊列。
最後開始清理工做,定時器的時間間隔設定爲每10秒一次。
internal void CleanupTimer_Tick(object state) { // Stop any pending timers, we'll restart the timer if there's anything left to process after cleanup. // // With the scheme we're using it's possible we could end up with some redundant cleanup operations. // This is expected and fine. // // An alternative would be to take a lock during the whole cleanup process. This isn't ideal because it // would result in threads executing ExpiryTimer_Tick as they would need to block on cleanup to figure out // whether we need to start the timer. StopCleanupTimer(); try { if (!Monitor.TryEnter(_cleanupActiveLock)) { // We don't want to run a concurrent cleanup cycle. This can happen if the cleanup cycle takes // a long time for some reason. Since we're running user code inside Dispose, it's definitely // possible. // // If we end up in that position, just make sure the timer gets started again. It should be cheap // to run a 'no-op' cleanup. StartCleanupTimer(); return; } var initialCount = _expiredHandlers.Count; Log.CleanupCycleStart(_logger, initialCount); var stopwatch = ValueStopwatch.StartNew(); var disposedCount = 0; for (var i = 0; i < initialCount; i++) { // Since we're the only one removing from _expired, TryDequeue must always succeed. _expiredHandlers.TryDequeue(out var entry); Debug.Assert(entry != null, "Entry was null, we should always get an entry back from TryDequeue"); if (entry.CanDispose) { try { entry.InnerHandler.Dispose(); disposedCount++; } catch (Exception ex) { Log.CleanupItemFailed(_logger, entry.Name, ex); } } else { // If the entry is still live, put it back in the queue so we can process it // during the next cleanup cycle. _expiredHandlers.Enqueue(entry); } } Log.CleanupCycleEnd(_logger, stopwatch.GetElapsedTime(), disposedCount, _expiredHandlers.Count); } finally { Monitor.Exit(_cleanupActiveLock); } // We didn't totally empty the cleanup queue, try again later. if (_expiredHandlers.Count > 0) { StartCleanupTimer(); } }
上述方法核心是判斷是否handler對象已經被GC,若是是的話,則釋放其內部資源,即網絡鏈接。
回到最初建立HttpClient的代碼,會發現並無傳入任何name參數值。這是得益於HttpClientFactoryExtensions類的擴展方法。
public static HttpClient CreateClient(this IHttpClientFactory factory) { if (factory == null) { throw new ArgumentNullException(nameof(factory)); } return factory.CreateClient(Options.DefaultName); }
Options.DefaultName的值爲string.Empty。
DefaultHttpClientFactory缺乏無參數的構造方法,惟一的構造方法須要傳入多個參數,這也意味着構建它時須要依賴其它一些類,因此目前只適用於在ASP.NET程序中使用,還沒法應用到諸如控制檯一類的程序,但願以後官方可以對其繼續加強,使得應用範圍變得更廣。
public DefaultHttpClientFactory( IServiceProvider services, ILoggerFactory loggerFactory, IOptionsMonitor<HttpClientFactoryOptions> optionsMonitor, IEnumerable<IHttpMessageHandlerBuilderFilter> filters)