flutter 本地存儲 (shared_preferences)

Flutter本地存儲javascript

和Android、Ios相似,Flutter也支持Preferences(Shared Preferences and NSUserDefaults) 、文件、和Sqlite3。java

只不過要想使用這個功能須要引入官方倉庫的相應插件,那麼咱們就分別來看下這三種存儲方式的使用方法。git

Preferences存儲

Flutter中自己並不支持Preferences存儲,須要藉助於第三發的組件來實現。   github

 

插件搜索地址: https://pub.flutter-io.cn/packages/
app

  在右側選擇github便可進入github下載less

 

下載後配置異步

  此處配置省略....async

(shared_preferences)使用:ide

 

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';

void main() {
  runApp(MaterialApp(home: MyApp()));
}

class MyApp extends StatelessWidget {
  final String mUserName = "userName";
  final _userNameController = new TextEditingController();

  @override
  Widget build(BuildContext context) {
    save() async{ 
        SharedPreferences prefs = await SharedPreferences.getInstance();  
        prefs.setString(mUserName, _userNameController.value.text.toString());
    }

    Future<String> get() async {
      var userName;

        SharedPreferences prefs = await SharedPreferences.getInstance();
         userName = prefs.getString(mUserName);
      return userName;
    }

    return new Builder(builder: (BuildContext context) {
      return new Scaffold(
        appBar:  AppBar(
          title:  Text("SharedPreferences"),
        ),
        body:  Center(
          child: new Builder(builder: (BuildContext context){
            return
                Column(
                  children: <Widget>[
                     TextField(
                      controller: _userNameController,
                      decoration:  InputDecoration(
                          contentPadding: const EdgeInsets.only(top: 10.0),
                          icon:  Icon(Icons.perm_identity),
                          labelText: "請輸入用戶名",
                          helperText: "註冊時填寫的名字"),
                    ),
                    RaisedButton(
                        color: Colors.blueAccent,
                        child: Text("存儲"),
                        onPressed: () {
                          save();
                          Scaffold.of(context).showSnackBar(
                              new SnackBar(content:  Text("數據存儲成功")));
                        }),
                    RaisedButton(
                        color: Colors.greenAccent,
                        child: Text("獲取"),
                        onPressed: () {
                          Future<String> userName = get();
                          userName.then((String userName) {
                            Scaffold.of(context).showSnackBar(
                                 SnackBar(content: Text("數據獲取成功:$userName")));
                          });
                        }),
                  ],
                );
          }),
        ),
      );
    });
  }
}

 

加上async和await關鍵字,由於SharedPreferences的存貯也是一個輕量級的耗時操做,因此須要在異步中進行的。ui

使用SharedPreferences.getInstance()方法來實例化SharedPreferences對象,使用它的setString方法來存儲用戶輸入的字符串。

setString(key, value)  其中key就是你存貯的名稱,value就是你存儲的值

Future save() async{ 
        SharedPreferences prefs = await SharedPreferences.getInstance();  
        prefs.setString(mUserName, _userNameController.value.text.toString());
    }
..傳參:
  Future set(String key,String value) async{
    //根據傳入參數進行查詢
    ...
    prefs.setString(key,value);
  }

SharedPreferences存儲其餘對象方法:

prefs.setBool(key, value)

prefs.setDouble(key, value)

prefs.setInt(key, value)

prefs.setStringList(key, value)

  

get方法:

Future<String> get() async {
  var userName;
    SharedPreferences prefs = await SharedPreferences.getInstance();
    userName = await prefs.getString(mUserName);
  return userName;
}

 

文件存儲

......後續更新

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