1.Thread類ide
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace ConsoleApplication1 { class myclass { private string data; public myclass(string data) { this.data = data; } public void threadmain() { Console.WriteLine("thread1 is begin and it is data:"+this.data); Thread.Sleep(3000); Console.WriteLine("thread1 end"); } } class Program { private static void threadmain2() { Console.WriteLine("thread2 is begin " ); Thread.Sleep(3000); Console.WriteLine("thread2 end"); } static void Main(string[] args) { //主線程結束後,全部前臺線程會依次執行結束,後臺線程不會運行 var mc=new myclass("programming!"); var t1 = new Thread(mc.threadmain) { Name="mythread1",IsBackground=false};//設置一個名爲mythread的線程,且不是後臺線程 t1.Priority = ThreadPriority.Lowest;//設置線程的優先級,ThreadPriority枚舉定義一個值包含:Highest,AboveNormal,Normal,BelowNormal,Lowest(優先級從高到低排列) t1.Start(); //啓動線程 t1.Join();//在繼續執行標準的 COM 和 SendMessage 消息泵處理期間,阻塞調用線程,直到某個線程終止爲止。等到t1結束纔開始調用t2 var t2 = new Thread(threadmain2) { Name="mythread2"}; t2.Priority = ThreadPriority.Highest; t2.Start(); //t2.Abort();//中止t2這個線程 Console.WriteLine("main thread is end!"); } } }
2.線程池,通常用於時間較短的任務oop
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { int workthread; int iothread; ThreadPool.GetMaxThreads(out workthread, out iothread);//得到該線程池的最大線程數(默認爲1023個工做線程和1000個I/O線程) Console.WriteLine("max worker threads:{0},max i/o threads:{1}",workthread,iothread); for (int i = 0; i < 5; i++) { ThreadPool.QueueUserWorkItem(worejob);//將worejob()方法排入隊列以便執行,此方法在有線程池線程變得可用時執行 } Thread.Sleep(30000); //線程池中的線程都是後臺線程,若是全部前臺線程結束,後臺線程就會中止 Console.WriteLine("main thread over"); } private static void worejob(object state) { for (int i = 0; i < 2; i++) { Console.WriteLine("loop{0}:running inside in the pool is thread{1}", i, Thread.CurrentThread.ManagedThreadId);//得到當前託管線程的惟一標識符 Thread.Sleep(1000); } } } }