遊戲中很是多需要用到ScrollView的狀況,也就是需要滾動一片區域。javascript
這裏有兩種實現方法,一種是使用cocos studio的方式,另一種是手寫代碼。先看第一種java
第一種記得在設置滾動區域時選取裁剪項。json
var size = cc.winSize; //讀取json文件 var root = ccs.uiReader.widgetFromJsonFile(res.listJson); this.addChild(root); //獲取在cocos studio裏面設定好的scrollView var missionlist = ccui.helper.seekWidgetByName(root, "MissionList"); //設定垂直朝向滾動 missionlist.setDirection(ccui.ScrollView.DIR_VERTICAL); missionlist.setTouchEnabled(true); missionlist.setBounceEnabled(true); missionlist.setVisible(true); //設置大小 missionlist.setSize(cc.size(960, 400)); //設置可以滾動區域 var len = 9; missionlist.setInnerContainerSize(cc.size(960, 80* len)); missionlist.y = size.height/2; missionlist.x = size.width/2; missionlist.setAnchorPoint(cc.p(0.5,0.5)); //設置滾動的項目 for(var i = 0; i < len; i++){ var sprite = new cc.Sprite(res.item_png); missionlist.addChild(sprite); sprite.x = missionlist.width/2; sprite.y = missionlist.getInnerContainerSize().height + 40 - (i+1)*80; sprite.setAnchorPoint(cc.p(0.5,0.5)); } missionlist.jumpToTop();
另一種。手寫代碼
var listView = ccui.ScrollView.create(); listView.setDirection(ccui.ScrollView.DIR_VERTICAL); listView.setTouchEnabled(true); listView.setBounceEnabled(true); listView.setSize(cc.size(960, 400)); listView.x = size.width/2; listView.y = size.height/2; listView.setAnchorPoint(cc.p(0.5,0.5)); this.addChild(listView); listView.setInnerContainerSize(cc.size(960, 80*9)); for(var i =0; i < 9; i++){ var sprite = new cc.Sprite(res.item_png); listView.addChild(sprite); sprite.x= listView.width/2; sprite.y= listView.getInnerContainerSize().height + 40 - (i+1)*80; sprite.setAnchorPoint(cc.p(0.5,0.5)); } listView.jumpToTop();
如下是左右滑動的代碼演示樣例
var HelloWorldLayer = cc.Layer.extend({ sprite:null, ctor:function () { this._super(); var size = cc.winSize; var listView = new ccui.ScrollView(); listView.setDirection(ccui.ScrollView.DIR_HORIZONTAL); listView.setTouchEnabled(true); listView.setBounceEnabled(true); listView.setSize(cc.size(512, 200)); listView.x = size.width/2; listView.y = size.height/2; listView.setAnchorPoint(cc.p(0.5,0.5)); this.addChild(listView); listView.setInnerContainerSize(cc.size(128*6, 200)); for(var i =0; i < 6; i++){ <span style="white-space:pre"> </span>var sprite = new cc.Sprite(res.item_png); <span style="white-space:pre"> </span>listView.addChild(sprite); <span style="white-space:pre"> </span> <span style="white-space:pre"> </span>sprite.x= i*130 + 40; <span style="white-space:pre"> </span>sprite.y= listView.getInnerContainerSize().height/2; <span style="white-space:pre"> </span>sprite.setAnchorPoint(cc.p(0.5,0.5)); } listView.jumpToLeft(); cc.log("ben guo..."); return true; } }); var HelloWorldScene = cc.Scene.extend({ onEnter:function () { this._super(); var layer = new HelloWorldLayer(); this.addChild(layer); } });