alien_invasion.py:html
"""該遊戲主程序,儘可能作到最簡單"""dom
import pygameide
from settings import Settings字體
from ship import Shipidea
from pygame.sprite import Groupspa
from game_stats import GameStats.net
from button import Button代理
from score_board import Scoreboardorm
import game_function as gfhtm
def run_game():
"""初始化背景設置"""
pygame.init()
""""建立一個Settings實例"""
ai_settings=Settings()
"""建立一個遊戲窗口以及標題"""
screen=pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption('Alien Invasion')
"""建立一艘飛船實例"""
ship=Ship(ai_settings,screen)
"""建立一個用於存儲子彈和外星人的編組"""
bullets=Group()
aliens=Group()
"""建立外星人羣"""
gf.creat_fleet(ai_settings,screen,ship,aliens)
"""建立存儲遊戲統計信息的實例,並建立記分牌"""
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings,screen,stats)
play_button = Button(ai_settings,screen,"Play")
"""進入主循環"""
while True:
""""監視用戶的操做,鍵盤和鼠標"""
gf.check_events(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb)
if stats.game_active:
"""更新飛船"""
ship.update()
"""更新子彈"""
gf.update_bullet(ai_settings,screen,ship,aliens,bullets,stats,sb)
"""更新外星人"""
gf.update_aliens(ai_settings,screen,ship,aliens,stats,bullets,sb)
"""刷新屏幕"""
gf.update_screen(ai_settings,screen,ship,aliens,bullets,
stats,play_button,sb)
run_game()
game_function.py:
若是把這個遊戲比做一我的,那麼上一段代碼是剛接觸這我的,他給你留下的第一印象,那麼下面這段代碼能夠說是這我的的靈魂了
import sys
import pygame
from random import randint
from bullet import Bullet
from alien import Alien
from time import sleep
def fire_bullet(ai_settings,screen,ship,bullets,stats):
"""開火!"""
for i in range(int(stats.level/5) + 1):
if len(bullets) < ai_settings.bullet_allowed:
new_bullet=Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keydown(event,ai_settings,screen,ship,bullets,stats):
"""檢查用戶按鍵是否按下以及執行的任務"""
if event.key == pygame.K_RIGHT:
ship.moving_right=True
elif event.key == pygame.K_LEFT:
ship.moving_left=True
elif event.key == pygame.K_UP:
ship.moving_up=True
elif event.key == pygame.K_DOWN:
ship.moving_down=True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets,stats)
def check_keyup(event,ship):
"""檢查用戶釋放按鍵"""
if event.key == pygame.K_RIGHT:
ship.moving_right=False
elif event.key == pygame.K_LEFT:
ship.moving_left=False
elif event.key == pygame.K_UP:
ship.moving_up=False
elif event.key == pygame.K_DOWN:
ship.moving_down=False
def check_events(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb):
"""響應鍵盤和鼠標事件"""
for event in pygame.event.get():
if event.type == pygame.K_q:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown(event,ai_settings,screen,ship,bullets,stats)
elif event.type == pygame.KEYUP:
check_keyup(event,ship)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y = pygame.mouse.get_pos()
check_play_button(ai_settings,screen,ship,aliens,bullets,
stats,play_button,mouse_x,mouse_y,sb)
def check_play_button(ai_settings,screen,ship,aliens,bullets,
stats,play_button,mouse_x,mouse_y,sb):
"""在玩家單擊Play按鈕時開始遊戲"""
button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
if button_clicked and not stats.game_active:
ai_settings.init_dynamic_settings()
pygame.mouse.set_visible(False)
stats.reset_stats()
stats.game_active = True
sb.prep_score()
sb.prep_high_score(screen)
sb.prep_level()
sb.prep_ships(screen)
aliens.empty()
bullets.empty()
creat_fleet(ai_settings,screen,ship,aliens)
ship.center_ship(ai_settings)
def update_screen(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb):
"""每次循環都重繪屏幕"""
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
sb.show_score()
if not stats.game_active:
play_button.draw_button()
""""刷新屏幕,擦去舊屏幕,顯示新屏幕"""
pygame.display.flip()
def update_bullet(ai_settings,screen,ship,aliens,bullets,stats,sb):
"""更新子彈位置,並刪除已經消失的子彈"""
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom<=0:
bullets.remove(bullet)
check_bullet_alien_colide(ai_settings,screen,ship,aliens,bullets,stats,sb)
def get_number_aliens_x(ai_settings,alien_width):
"""得到水平方向上外星人個數"""
available_space_x = ai_settings.screen_width-2 * alien_width
number_aliens_x = int(available_space_x/(2 * alien_width))
return number_aliens_x
def get_space_rows(ai_settings,ship_height,alien_height):
"""得到垂直方向上外星人的行數"""
available_space_y = (ai_settings.screen_height-(3 * alien_height)-
ship_height)
number_aliens_rows = int(available_space_y/(2 * alien_height))
return number_aliens_rows
def creat_alien(ai_settings,screen,aliens,alien_number,row_number):
"""根據傳入的數據在某個位置建立一個外星人"""
alien = Alien(ai_settings,screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = (alien.rect.height +20) + 2 * alien.rect.height * row_number
aliens.add(alien)
def creat_random_alien_x(number_aliens_x,ai_settings,screen,aliens,row_number):
"""在第一行隨機建立若干個外星人"""
for i in range(2,number_aliens_x+2):
random_number_x=randint(2,i)
for alien_number in range(random_number_x - 1,random_number_x):
creat_alien(ai_settings,screen,aliens,alien_number,row_number)
def creat_fleet(ai_settings,screen,ship,aliens):
"""建立外星人羣以及獲取屏幕上最大的行數和每行最多個數"""
alien=Alien(ai_settings,screen)
number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
number_rows = get_space_rows(ai_settings,ship.rect.height,
alien.rect.height)
"""隨機建立行數"""
for j in range(0,number_rows):
random_number_y = randint(0,j)
for row_number in range(random_number_y):
creat_random_alien_x(number_aliens_x,ai_settings,
screen,aliens,row_number)
def check_fleet_edges(ai_settings,aliens):
"""有外星人到達屏幕邊緣"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings,aliens)
break
def change_fleet_direction(ai_settings,aliens):
"""將外星人下移,並改變它們的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def update_aliens(ai_settings,screen,ship,aliens,stats,bullets,sb):
"""檢測有外星人位於屏幕邊緣或者相撞或者外星人到達底部,更新外星人的位置"""
check_fleet_edges(ai_settings,aliens)
aliens.update()
if pygame.sprite.spritecollideany(ship,aliens):
ship_hit(ai_settings,screen,ship,aliens,stats,bullets,sb)
check_aliens_bottom(ai_settings,screen,ship,aliens,stats,bullets,sb)
def check_bullet_alien_colide(ai_settings,screen,ship,aliens,bullets,stats,sb):
"""檢測子彈和外星人的碰撞"""
collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
if collisions:
for aliens in collisions.values():
i = randint(0,10)
if i>8:
stats.score += (ai_settings.alien_points + 10) * len(aliens)
sb.prep_score()
else:
stats.score += ai_settings.alien_points * len(aliens)
sb.prep_score()
check_high_score(stats,sb,screen)
if len(aliens) == 0:
ship.center_ship(ai_settings)
bullets.empty()
ai_settings.increase_speed()
stats.level += 1
ai_settings.increase_bullet_size()
sb.prep_level()
creat_fleet(ai_settings,screen,ship,aliens)
def ship_hit(ai_settings,screen,ship,aliens,stats,bullets,sb):
"""飛船與外星人相撞,生命減1,清除外星人和子彈列表
並建立新的外星人,飛船放在屏幕底部中央位置"""
if stats.ship_left > 0:
stats.ship_left -= 1
sb.prep_ships(screen)
aliens.empty()
bullets.empty()
creat_fleet(ai_settings,screen,ship,aliens)
ship.center_ship(ai_settings)
sleep(0.5)
else:
ai_settings.bullet_width = 3
stats.game_active = False
pygame.mouse.set_visible(True)
def check_aliens_bottom(ai_settings,screen,ship,aliens,stats,bullets,sb):
"""檢查是否有外星人到達底部"""
screen_rect = screen.get_rect()
for alien in aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
ship_hit(ai_settings,screen,ship,aliens,stats,bullets,sb)
break
def check_high_score(stats,sb,screen):
"""檢查是否產生了新的最高分"""
XM代理申請http://www.kaifx.cn/broker/xm...
if stats.score > stats.high_score:
stats.high_score = stats.score
sb.prep_high_score(screen)
後面的文件基本是做爲分支吧,一些屬性還有一些初始化的數據,都是爲game_function文件提供資源的
settings.py:
class Settings():
def __init__(self):
"""設置長度和寬度以及背景色屬性"""
self.screen_width = 800
self.screen_height = 700
self.bg_color=(255,255,255)
self.ship_limit = 2
"""子彈設置"""
self.bullet_width = 3
self.bullet_height=15
self.bullet_color=(60,60,60)
self.bullet_allowed=8
"""外星人移動設置"""
self.fleet_drop_speed = 10
"""以什麼樣的速度加快遊戲節奏"""
self.speed_up_scale = 1.1
self.init_dynamic_settings()
"""外星人點數的提升"""
self.score_scale = 1.5
"""子彈大小提升"""
self.bullet_scale = 10
def init_dynamic_settings(self):
self.speed = 1.5
self.bullet_speed = 3
self.alien_speed = 0.2
self.fleet_direction = -1
self.alien_points = 10
def increase_speed(self):
"""提升速度設置和外星人點數設置"""
self.speed *= self.speed_up_scale
self.bullet_speed *= self.speed_up_scale
self.alien_speed *= self.speed_up_scale
self.alien_points = int(self.alien_points * self.score_scale)
def increase_bullet_size(self):
self.bullet_width += self.bullet_scale
ship.py:
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings,screen):
"""初始化飛船並設置其初始位置"""
super(Ship,self).__init__()
self.screen=screen
self.image=pygame.image.load('images/ship.bmp')
self.rect=self.image.get_rect()#獲取飛船的矩形
self.screen_rect=screen.get_rect()#獲取屏幕矩形
self.ai_settings=ai_settings
self.rect.centerx=self.screen_rect.centerx
self.rect.centery=self.screen_rect.centery
self.rect.bottom=self.screen_rect.bottom
self.center_x=float(self.rect.centerx)
self.center_y=float(self.rect.centery)
"""連續檢測按鍵,設置未按下右鍵爲False"""
self.moving_right=False
self.moving_left=False
self.moving_up=False
self.moving_down=False
def update(self):
"""若是連續按方向鍵,則一直移動,而且不超過邊界"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center_x+=self.ai_settings.speed
if self.moving_left and self.rect.left > 0:
self.center_x-=self.ai_settings.speed
if self.moving_up and self.rect.top > 0:
self.center_y-=self.ai_settings.speed
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.center_y+=self.ai_settings.speed
self.rect.centerx=self.center_x
self.rect.centery=self.center_y
"""在指定位置繪製飛船"""
def blitme(self):
self.screen.blit(self.image,self.rect)
def center_ship(self,ai_settings):
self.center_x = ai_settings.screen_width/2
self.center_y = ai_settings.screen_height - 28
alien.py:
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_settings,screen):
super().__init__()
"""初始化外星人並設置其初始位置"""
self.screen=screen
self.ai_settings=ai_settings
self.image=pygame.image.load('images/alien.bmp')
self.rect=self.image.get_rect()
self.rect.x=self.rect.width
self.rect.y=self.rect.height
self.x=float(self.rect.x)
def check_edges(self):
"""若是外星人碰到屏幕邊緣,則返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""移動外星人"""
self.x += (self.ai_settings.alien_speed *
(self.ai_settings.fleet_direction))
self.rect.x=self.x
def blitme(self):
"""在指定位置繪製飛船"""
self.screen.blit(self.image,self.rect)
bullet.py:
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,ai_settings,screen,ship):
super(Bullet,self).__init__()
self.screen=screen
self.rect=pygame.Rect(0,0,ai_settings.bullet_width
,ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y=float(self.rect.y)
self.color=ai_settings.bullet_color
self.speed=ai_settings.bullet_speed
def update(self):
"""向上移動子彈"""
self.y -= self.speed
self.rect.y=self.y
def draw_bullet(self):
"""在屏幕上繪製子彈"""
pygame.draw.rect(self.screen,self.color,self.rect)
button.py:
import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg):
"""初始化按鈕屬性"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.width,self.height = 200,50
self.button_color = (0, 255, 0)
self.text_color = (60,60,60)
self.font = pygame.font.SysFont(None,48)
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
self.prep_msg(msg)
def prep_msg(self,msg):
"""將msg渲染爲圖像,並使其在按鈕上居中"""
self.msg_image = self.font.render(msg,True,self.text_color,
self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
game_stats.py:
class GameStats():
"""跟蹤遊戲的統計信息"""
def __init__(self,ai_settings):
self.ai_settings = ai_settings
self.game_active = False
self.reset_stats()
self.high_score = 0
def reset_stats(self):
"""初始化在遊戲運行過程當中可能變化的統計信息"""
self.ship_left = self.ai_settings.ship_limit
self.score = 0
self.level = 1
self.bullet_width = 3
scord_board.py:
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
"""顯示得分的類"""
def __init__(self,ai_settings,screen,stats):
"""初始化顯示得分的屬性"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
self.text_color = (30,30,30)
self.font = pygame.font.SysFont(None,48)
self.prep_score()
self.prep_high_score(screen)
self.prep_level()
self.prep_ships(screen)
def prep_score(self):
"""將得分轉化爲可渲染的圖像"""
rounded_score = int(round(self.stats.score,-1))
score_str ="Score:"+"{:,}".format(rounded_score)
self.score_image = self.font.render(score_str,True,self.text_color,
self.ai_settings.bg_color)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self,screen):
"""將最高得分渲染爲圖片"""
high_score = int(round(self.stats.high_score,-1))
high_score_str = "High Score:"+"{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str,True,self.text_color,
self.ai_settings.bg_color)
"""將最高得分放在屏幕左上角"""
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.left = self.screen_rect.left + 20
self.high_score_rect.top = 20
def prep_level(self):
"""將等級渲染爲圖像"""
self.level_image = self.font.render("Level:"+str(self.stats.level),True,
self.text_color,self.ai_settings.bg_color)
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.bottom = self.score_rect.bottom + 650
def show_score(self):
"""在屏幕上顯示得分,最高分,等級"""
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.ships.draw(self.screen)
def prep_ships(self,screen):
"""顯示剩餘的飛機"""
self.ships = Group()
for ship_number in range(self.stats.ship_left + 1):
ship =Ship(self.ai_settings,self.screen)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = self.screen_rect.top + 640
self.ships.add(ship)
原文連接:https://blog.csdn.net/weixin_44412311/article/details/106590762