Flutter 中漸變有三種:git
看下原圖,下面的漸變都是在此圖基礎上完成。程序員
給一張圖片添加從上到下的線性漸變:canvas
ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [Colors.red,Colors.blue,Colors.green],
).createShader(bounds);
},
blendMode: BlendMode.color,
child: Image.asset(
'assets/images/b.jpg',
fit: BoxFit.cover,
),
)複製代碼
begin
和 end
表示漸變的方向,上面設置的方向是從頂部中間到底部中間。微信
color
表示漸變的顏色。ide
設置各個漸變色的結束點:ui
Color color = Colors.orange;
return ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [color,color,Colors.transparent,Colors.transparent,color,color],
stops: [0,.4,.41,.6,.61,1]
).createShader(bounds);
},
blendMode: BlendMode.color,
child: Image.asset(
'assets/images/b.jpg',
fit: BoxFit.cover,
),
);複製代碼
stops
的個數要對應 color
。this
因爲中間設置的漸變色爲透明,因此中間是原圖。spa
RadialGradient 是放射狀漸變。3d
ShaderMask(
shaderCallback: (Rect bounds) {
return RadialGradient(
radius: .5,
colors: <Color>[Colors.red, Colors.blue],
).createShader(bounds);
},
blendMode: BlendMode.color,
child: Image.asset(
'assets/images/b.jpg',
fit: BoxFit.cover,
),
)複製代碼
實現中間顯示圓形原圖,其餘地方有灰色蒙板:code
ShaderMask(
shaderCallback: (Rect bounds) {
return RadialGradient(
radius: .6,
colors: <Color>[
Colors.transparent,
Colors.transparent,
Colors.grey.withOpacity(.7),
Colors.grey.withOpacity(.7)
],
stops: [0, .5, .5, 1],
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: Image.asset(
'assets/images/b.jpg',
fit: BoxFit.cover,
),
)複製代碼
SweepGradient 扇形漸變效果。
ShaderMask(
shaderCallback: (Rect bounds) {
return SweepGradient(
colors: <Color>[
Colors.red,
Colors.blue
],
).createShader(bounds);
},
child: Image.asset(
'assets/images/b.jpg',
fit: BoxFit.cover,
),
)複製代碼
startAngle
和 endAngle
表示開始和結束角度。
繪製漸變圓環:
Container(
width: 200,
height: 200,
child: CustomPaint(
painter: _CircleProgressPaint(.5),
),
)
class _CircleProgressPaint extends CustomPainter {
final double progress;
_CircleProgressPaint(this.progress);
Paint _paint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 20;
@override
void paint(Canvas canvas, Size size) {
_paint.shader = ui.Gradient.sweep(
Offset(size.width / 2, size.height / 2), [Colors.red, Colors.yellow]);
canvas.drawArc(
Rect.fromLTWH(0, 0, size.width, size.height), 0, pi*2, false, _paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}複製代碼
除了圖片,能夠給任何組件加入漸變效果,好比文字:
ShaderMask(
shaderCallback: (Rect bounds) {
return LinearGradient(
colors: <Color>[Colors.blue, Colors.red],
tileMode: TileMode.mirror,
).createShader(bounds);
},
blendMode: BlendMode.srcATop,
child: Center(
child: Text(
'老孟,一枚有態度的程序員',
style: TextStyle(fontSize: 24),
),
),
)複製代碼
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