Flutter 中漸變有三種:git
看下原圖,下面的漸變都是在此圖基礎上完成。程序員
給一張圖片添加從上到下的線性漸變:canvas
ShaderMask( shaderCallback: (Rect bounds) { return LinearGradient( begin: Alignment.topCenter, end: Alignment.bottomCenter, colors: [Colors.red,Colors.blue,Colors.green], ).createShader(bounds); }, blendMode: BlendMode.color, child: Image.asset( 'assets/images/b.jpg', fit: BoxFit.cover, ), )
begin
和 end
表示漸變的方向,上面設置的方向是從頂部中間到底部中間。微信
color
表示漸變的顏色。ide
設置各個漸變色的結束點:ui
Color color = Colors.orange; return ShaderMask( shaderCallback: (Rect bounds) { return LinearGradient( begin: Alignment.topCenter, end: Alignment.bottomCenter, colors: [color,color,Colors.transparent,Colors.transparent,color,color], stops: [0,.4,.41,.6,.61,1] ).createShader(bounds); }, blendMode: BlendMode.color, child: Image.asset( 'assets/images/b.jpg', fit: BoxFit.cover, ), );
stops
的個數要對應 color
。this
因爲中間設置的漸變色爲透明,因此中間是原圖。spa
RadialGradient 是放射狀漸變。3d
ShaderMask( shaderCallback: (Rect bounds) { return RadialGradient( radius: .5, colors: <Color>[Colors.red, Colors.blue], ).createShader(bounds); }, blendMode: BlendMode.color, child: Image.asset( 'assets/images/b.jpg', fit: BoxFit.cover, ), )
實現中間顯示圓形原圖,其餘地方有灰色蒙板:code
ShaderMask( shaderCallback: (Rect bounds) { return RadialGradient( radius: .6, colors: <Color>[ Colors.transparent, Colors.transparent, Colors.grey.withOpacity(.7), Colors.grey.withOpacity(.7) ], stops: [0, .5, .5, 1], ).createShader(bounds); }, blendMode: BlendMode.srcATop, child: Image.asset( 'assets/images/b.jpg', fit: BoxFit.cover, ), )
SweepGradient 扇形漸變效果。
ShaderMask( shaderCallback: (Rect bounds) { return SweepGradient( colors: <Color>[ Colors.red, Colors.blue ], ).createShader(bounds); }, child: Image.asset( 'assets/images/b.jpg', fit: BoxFit.cover, ), )
startAngle
和 endAngle
表示開始和結束角度。
繪製漸變圓環:
Container( width: 200, height: 200, child: CustomPaint( painter: _CircleProgressPaint(.5), ), ) class _CircleProgressPaint extends CustomPainter { final double progress; _CircleProgressPaint(this.progress); Paint _paint = Paint() ..style = PaintingStyle.stroke ..strokeWidth = 20; @override void paint(Canvas canvas, Size size) { _paint.shader = ui.Gradient.sweep( Offset(size.width / 2, size.height / 2), [Colors.red, Colors.yellow]); canvas.drawArc( Rect.fromLTWH(0, 0, size.width, size.height), 0, pi*2, false, _paint); } @override bool shouldRepaint(CustomPainter oldDelegate) { return true; } }
除了圖片,能夠給任何組件加入漸變效果,好比文字:
ShaderMask( shaderCallback: (Rect bounds) { return LinearGradient( colors: <Color>[Colors.blue, Colors.red], tileMode: TileMode.mirror, ).createShader(bounds); }, blendMode: BlendMode.srcATop, child: Center( child: Text( '老孟,一枚有態度的程序員', style: TextStyle(fontSize: 24), ), ), )
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