參考連接:三維空間中的平面方程
.net
這個連接是錯誤的: http://blog.csdn.net/PengPengBlog/article/details/52774421
3d
//獲取平面方程//Ax + By + Cz + D std::vector<float> getPlaneParam(const std::vector<pcl::PointXYZ> &votexs) { std::vector<float> abcd; if (votexs.size()<3){ return abcd; } else {//取前三個點計算平面 float x1, x2, x3, y1, y2, y3, z1, z2, z3; x1 = votexs[0].x; x2 = votexs[1].x; x3 = votexs[2].x; y1 = votexs[0].y; y2 = votexs[1].y; y3 = votexs[2].y; z1 = votexs[0].z; z2 = votexs[1].z; z3 = votexs[2].z; float A = y1*(z2-z3)+y2*(z3-z1)+y3*(z1-z2); float B = z1*(x2-x3)+z2*(x3-x1)+z3*(x1-x2); float C = x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2); float D = -(x1*(y2*z3-y3*z2)+ x2*(y3*z1-y1*z3) + x3*(y1*z2 -y2*z1) ); abcd.push_back(A); abcd.push_back(B); abcd.push_back(C); abcd.push_back(D); } return abcd; }
以茶壺爲例,點雲插值的效果以下:blog
頂點點雲:
get
Mesh圖像:
class
插值點雲:
float