CharacterController和 transform.position 衝突的問題,好比:code
transform.position = new Vector3(0, transform.position.y, transform.position.z);
與orm
characterController.Move(transform.forward * speed * Time.deltaTime);
會致使人物的偏移不天然。it
解決辦法:Physics
裏面設置enabling Auto Sync Transforms
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